Resident Evil Dead Aim - Sync Timeout
#1
Hi all. I've been playing through Resident Evil Dead Aim (USA version) on PCSX2 1.4, and it all works absolutely fine until I reach a specific area of the game. This area is on the heliport of the ship when you fight the Tyrant, and the countdown has started.

The fight starts okay, but within a random amount of time (usually 30 seconds or so, but it seems linked to how much I move the character around), the ship artefacts/textures suddenly start disappearing, and everything slows down to the equivalent of one frame per second. The PCSX2 console starts filling up with the following repeatably every second:

Code:
libdma: sync timeout
!!! skip dma callback polling.
sceGsSyncPath: DMA Ch.1 does not terminate

<D1_CHCR=30000145:D1_TADR=01bb1830:D1_MADR=00a76fe0:D1_QWC=0000000b>

<D2_CHCR=70000005:D2_TADR=01b00090:D2_MADR=01b000a0:D2_QWC=00000000>

<VIF1_STAT=0b000cc3:GIF_STAT=00000000>

I don't suppose anyone has experienced this before, and know of a fix? I've tried tweaking all my graphics settings, changing from Direct3D9 to all the others (including OpenGL), enabling and disabling hacks etc, but it always behaves the same way.

Thanks all!
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#2
Try the latest dev build.
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#3
(12-19-2018, 02:49 AM)CK1 Wrote: Try the latest dev build.

Just tried the latest dev build, exactly the same thing I'm afraid.
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#4
Can you share a savestate right before that problem area so I can have a look at the problem?
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#5
(12-20-2018, 06:21 AM)prafull Wrote: Can you share a savestate right before that problem area so I can have a look at the problem?

Absolutely  Smile here is an upload of the save state from just before it happens: https://we.tl/t-UbbaLjkcaB

This state was generated from the dev build 1.5.0-dev-2779

Thanks muchly!
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#6
I can't reproduce this issue. Can you post all of your emulation settings please?
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#7
I've attached my config inis as a zip file.

Perhaps it's related to the cheat file I have enabled as well, so might be also worth trying it with the attached cheat file enabled.


Attached Files
.zip   inis.zip (Size: 5,3 KB / Downloads: 121)
.pnach   FBB5290C.pnach (Size: 1,01 KB / Downloads: 177)
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#8
Yeah it's definitely that cheat file. Any savestates made after the cheat was enabled will still be affected by the issue. If you disable the cheat and load from a memory card then you'll be fine.
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#9
Ah, sorry to have wasted your time, probably should have checked to see if the cheats were having any adverse effect on this issue. Disabled the cheats and it's all been running smoothly so far. Thanks for looking into it Smile
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#10
You can enable one cheat at a time to figure out which one is the culprit.

Also replace all the byte/short/word instances with extended, because they're not being correctly used right now.

[Edit] Try the following codes:

Code:
// ------- Stats --------
// Infinite Health Bruce McGivern
patch=1,EE,202DE054,extended,00000000

// Infinite Health Fong Ling
patch=1,EE,202DE0C8,extended,00000000

// ------- Inventory -------
// Bruce McGivern: All Weapons
patch=1,EE,002DE058,extended,000000FF

// Bruce McGivern: Full Ammo Clip For All Weapons
patch=1,EE,21E8079E,extended,30800000
patch=1,EE,202DE09C,extended,0000000F
patch=1,EE,202DE0A0,extended,00000007
patch=1,EE,202DE0A4,extended,00000012
patch=1,EE,202DE0A8,extended,00000008
patch=1,EE,202DE0AC,extended,00000007
patch=1,EE,202DE0B0,extended,00000006
patch=1,EE,202DE0B4,extended,00000064

// Bruce McGivern: Infinite Green Herbs
patch=1,EE,002DE060,extended,00000063

// Bruce McGivern: Infinite Herbal Medicine
patch=1,EE,002DE064,extended,00000063

// Fong Ling: All Weapons
patch=1,EE,002DE0CC,extended,000000FF

// Fong Ling: Infinite Green Herbs
patch=1,EE,002DE0D4,extended,00000063

// Fong Ling: Infinite Herbal Medicine
patch=1,EE,002DE0D8,extended,00000063

// Fong Ling: Infinite Medical Spray
patch=1,EE,002DE0DC,extended,00000063
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