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Resident evil 4 graphical issue
#1
Hi.
I'm playing RE4 but I've some problem with it. If I run it on default settings, the screen is very pixelated, enabling texture filtering doesn't help. The same problem happens when I use SW mode.(Picture 2-Problem)
So I tried HW mode(Picture 4), but when I change the resolution(use custom), some shadows appear on the screen(Picture 3), and if I tick "disable depth emulation", or use "skipdraw range"(at 1), the problem about shadows fixes, but all fogs and clouds disappear(Picture 1). If I use 2xNative resolution instead of custom, some lines appear in screen moving with character(Picture 2xNative resolution). I want to run the game with fogs and clouds, but with better resolution (than native) and without glitches. Is there any solution for that?


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#2
What version of PCSX2 are you running?
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#3
if i recalled it there is a knowned ghost-blurry graphic effect if you look at his gun(any gun that is silver such as "handcannon" you be able to see the ghost-blurry gfx effect)if resolution scaling x2~higher in addition to high-resolution monitor...i rather stay at x1 native but my modern 4k monitor display like crap. then i try run at my old rig my monitor is only at 1024x768 VGA port connection at x1 native should be looked fine....if i want to play on my modern PC i preferred x3 scaling the ghost blur effect remains a little.
Main PC1:i5-7600,GTX1660Ti
Main PC2:i5-4670,HD7770
PCSX2 Discord server livestreamer IGN:smartstrike
PCSX2 version uses:Custom compiled build 1.7.0 64-bit(to be update regularly)
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#4
(10-13-2020, 11:00 AM)refraction Wrote: What version of PCSX2 are you running?
1.6.0 . Should I post my gfdx settings?
(10-13-2020, 12:13 PM)smartstrike Wrote: if i recalled it there is a knowned ghost-blurry graphic effect if you look at his gun(any gun that is silver such as "handcannon" you be able to see the ghost-blurry gfx effect)if resolution scaling x2~higher in addition to high-resolution monitor...i rather stay at x1 native but my modern 4k monitor display like crap. then i try run at my old rig my monitor is only at 1024x768 VGA port connection at x1 native should be looked fine....if i want to play on my modern PC i preferred x3 scaling the ghost blur effect remains a little.
Sorry I'm not good at English so I didn't understand, could you explain easier? Thanks
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#5
(10-13-2020, 12:31 PM)SeyedAli Wrote: 1.6.0 . Should I post my gfdx settings?

Yes please
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#6
First: Started the game on custom res, with frameskip
Second: Turned off HW hacks
Third: Changed res to 2xNative
Fourth: Turned on HW hacks
Here is my Gsdx settings:
Code:
[Settings]
Adapter = default
AspectRatio = 1
MaxAnisotropy = 0
ModeHeight = 480
ModeWidth = 640
NTSC_Saturation = 1
Renderer = 12
ShadeBoost = 0
ShadeBoost_Brightness = 50
ShadeBoost_Contrast = 50
ShadeBoost_Saturation = 100
TVShader = 0
UserHacks = 1
UserHacks_AlphaStencil = 0
UserHacks_AutoFlush = 0
UserHacks_CPU_FB_Conversion = 0
UserHacks_DisableDepthSupport = 0
UserHacks_DisablePartialInvalidation = 0
UserHacks_Disable_Safe_Features = 0
UserHacks_HalfPixelOffset = 0
UserHacks_Half_Bottom_Override = -1
UserHacks_SkipDraw = 1
UserHacks_SkipDraw_Offset = 1
UserHacks_TCOffsetX = 0
UserHacks_TCOffsetY = 0
UserHacks_TextureInsideRt = 0
UserHacks_TriFilter = 0
UserHacks_WildHack = 0
UserHacks_align_sprite_X = 0
UserHacks_merge_pp_sprite = 0
UserHacks_round_sprite_offset = 0
aa1 = 1
accurate_blending_unit = 1
accurate_blending_unit_d3d11 = 1
accurate_date = 1
autoflush_sw = 1
capture_out_dir = /tmp/GSdx_Capture
capture_threads = 4
clut_load_before_draw = 0
crc_hack_level = 2
debug_glsl_shader = 0
debug_opengl = 0
disable_hw_gl_draw = 0
dump = 0
extrathreads = 2
extrathreads_height = 4
filter = 2
force_texture_clear = 0
fxaa = 0
interlace = 7
large_framebuffer = 0
linear_present = 1
mipmap = 1
mipmap_hw = -1
osd_color_b = 255
osd_color_g = 160
osd_color_opacity = 100
osd_color_r = 0
osd_fontname = C:\Windows\Fonts\tahoma.ttf
osd_fontsize = 25
osd_log_enabled = 1
osd_log_timeout = 4
osd_max_log_messages = 2
osd_monitor_enabled = 0
override_GL_ARB_clear_texture = -1
override_GL_ARB_compute_shader = -1
override_GL_ARB_direct_state_access = -1
override_GL_ARB_get_texture_sub_image = -1
override_GL_ARB_gpu_shader5 = -1
override_GL_ARB_multi_bind = -1
override_GL_ARB_shader_image_load_store = -1
override_GL_ARB_shader_storage_buffer_object = -1
override_GL_ARB_sparse_texture = -1
override_GL_ARB_sparse_texture2 = -1
override_GL_ARB_texture_barrier = -1
override_GL_ARB_texture_view = -1
override_GL_ARB_vertex_attrib_binding = -1
override_geometry_shader = -1
paltex = 0
preload_frame_with_gs_data = 0
resx = 1024
resy = 768
save = 0
savef = 0
savel = 5000
saven = 0
savet = 0
savez = 0
shaderfx = 0
shaderfx_conf = shaders/GSdx_FX_Settings.ini
shaderfx_glsl = shaders/GSdx.fx
upscale_multiplier = 2
vsync = 0
wrap_gs_mem = 0
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#7
You need to use Half pixel offset for RE4.
CPU: I3-4160 3.6GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ cl9
GPU: Asus AMD Radeon R7 360 OC 2GB GDDR5
OS: Windows 10 Pro 64bit
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#8
(10-13-2020, 02:42 PM)lightningterror Wrote: You need to use Half pixel offset for RE4.

Didn't work, just added a green line on the top(attached)


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#9
(10-13-2020, 12:13 PM)smartstrike Wrote: if i recalled it there is a knowned ghost-blurry graphic effect if you look at his gun(any gun that is silver such as "handcannon" you be able to see the ghost-blurry gfx effect)if resolution scaling x2~higher in addition to high-resolution monitor...i rather stay at x1 native but my modern 4k monitor display like crap. then i try run at my old rig my monitor is only at 1024x768 VGA port connection at x1 native should be looked fine....if i want to play on my modern PC i preferred x3 scaling the ghost blur effect remains a little.
But my problem is not about blurry moving objects right now, I mean when I change the resolution (Native to 1024x768), some "additional shadows"(of any object) appear on the screen, looks like the whole screen is repeating, even if I stand and don't move.

I gave it a try, but since my PC is weak, 3xNative is heavy for it (slows down to 50%). Although fogs and clouds didn't disappear, and there wasn't any additional shadow, but moving objects went blurry, as you said. 
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#10
(10-14-2020, 07:51 AM)SeyedAli Wrote: But my problem is not about blurry moving objects right now, I mean when I change the resolution (Native to 1024x768), some "additional shadows"(of any object) appear on the screen, looks like the whole screen is repeating, even if I stand and don't move.

I gave it a try, but since my PC is weak, 3xNative is heavy for it (slows down to 50%). Although fogs and clouds didn't disappear, and there wasn't any additional shadow, but moving objects went blurry, as you said. 

such as the "fire" animation right?
Main PC1:i5-7600,GTX1660Ti
Main PC2:i5-4670,HD7770
PCSX2 Discord server livestreamer IGN:smartstrike
PCSX2 version uses:Custom compiled build 1.7.0 64-bit(to be update regularly)
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