Resident evil 4 graphical issue
#11
Quote:I mean when I change the resolution (Native to 1024x768), some "additional shadows"(of any object)
that's to be expected with custom internal res.

man, we should really remove this...
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#12
(10-14-2020, 11:07 AM)smartstrike Wrote: such as the "fire" animation right?
If you mean my problem, No, but if you mean 3xnative, even walking is blurry
(10-14-2020, 11:15 AM)jesalvein Wrote: that's to be expected with custom internal res.

man, we should really remove this...
I agree, but think about Native resolutions too.
Anyway, is there any solution for problem?
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#13
That's how the game is supposed to look.
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#14
(10-14-2020, 04:12 PM)lightningterror Wrote: That's how the game is supposed to look.

Yes, but is there a way to fix the problem? Even when I use 2xNative, there are some issues too.
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#15
Hi again. I've got something new to explain.
I know Custom resolution makes glitches sometimes, but the problem is about natives too.
I reached a place in the game, which has more graphical objects(Fog, rain, cloud, flame,...) now I realize that if I use Native resolution, or set custom to 512x448(The same native), screen is fine, but if I change it to 2,3,...xNative, problem returns and any moving object goes blurry. If I change it to custom, still have the problem but nothing is blurry.
Is there a way to use a resolution higher than Native without glitch?
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#16
Got something newer today. If I set resolution more than 1024(Native or custom), all moving objects go blurry.
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