Posts: 14
Threads: 5
Joined: Aug 2014
Reputation:
0
01-15-2016, 02:47 AM
(This post was last modified: 01-15-2016, 02:51 AM by Imgema.)
I noticed a few instances where the emulation goes from 100% speed down to 5% or something and the game almost looks like it hangs or goes in slow motion, without necessarily using 100% of the CPU. This happens in OpenGL and in order to pass those instances, i have to change to software mode with F9 (yes, in SW it runs faster)
This happens in Grand Turismo 4 when you select a car and in ZOE 2, level 2, when the "mummyhead" enemies appear.
I have an i5 4670, GTX 960 and Windows 7 SP1.
Posts: 6.069
Threads: 68
Joined: May 2010
Reputation:
167
Location: Grenoble, France
The question is does it run faster without accurate blending? If yes, which level trigger the slow down.
Posts: 6.069
Threads: 68
Joined: May 2010
Reputation:
167
Location: Grenoble, France
Well it is easy to separate both issue. Is the speed issue appears in native resolution?
(note, missing vram usually crash on openGL).
Posts: 14
Threads: 5
Joined: Aug 2014
Reputation:
0
01-15-2016, 07:47 PM
(This post was last modified: 01-15-2016, 07:48 PM by Imgema.)
Yes, it's the blending accuracy option. I have it on the recommended setting (basic) and it slows down these games. Doesn't matter if i use other options to speed up, like native resolution or steal VUs. Only if i disable blending accuracy these games stop suffering from these hangs.
Posts: 6.069
Threads: 68
Joined: May 2010
Reputation:
167
Location: Grenoble, France
Ok. FWIW, there is a new hack to accelerate it + a new PR that will improve the speed further. I'm not sure it will be enough. It really depends on the games. Some games can uses high with a very limited speed impact. Some games don't like it.
Posts: 6.069
Threads: 68
Joined: May 2010
Reputation:
167
Location: Grenoble, France
The PR was merged, please retry a new build. And try also the new hack too.
Posts: 3.690
Threads: 79
Joined: Jan 2016
Reputation:
71
Location: USA
01-19-2016, 01:07 AM
In GT4, I have been experimenting with the fast accurate blend hack as well as accurate date on the track selection screens. The results I got were pretty interesting.
First and foremost, I have fixed the transition slowdown by disabling Hardware Depth. This setting alone kills fps in the menus and races in GT4.
Here are some other tests I conducted while on the vehicle selection screen.
Control (No Accurate Date, No Fast Blend)
Basic ~58-61fps
Medium ~57-61fps
High ~20-37fps
Full ~20-39fps
With only Accurate Date
Basic ~53-58fps -
Medium ~ 53-58fps -
High ~ 50-55fps +
Full ~50-55fps +
With only Fast Accurate Blending
Basic ~58-61fps - No Change
Medium ~58-61fps - No Change
High ~20-39fps - No Change
Full ~20-40fps - No Change
tl;dr - Try disabling Hardware Depth and see if the slowdowns still occur. Fast accurate blending had no effect regardless; but Accurate Date might help on High/Full.