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Ssakash and .r5 will have to look into the issue, since it seems to be caused by their commit.
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Yeah. And I haven't checked other games yet so I don't know if it's this game specifically or if it happens to other games as well.
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I've added the information about this on Git along with another regression on NTSC bios screen which was caused by the saturation commit. maybe as a temporary workaround to fix this issue we could probably only do the saturation for a specific range of the CRTC height.
@Ryudo: can you provide the native resolution of the following game, the one displayed at the Titlebar ?
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01-09-2016, 10:23 PM
(This post was last modified: 01-09-2016, 10:24 PM by Ryudo.)
Native Resolution is 640x480 for RECVX. (Starting to wonder if it might be related to that. There's not a lot of games that run in 640x480. Most games run at 512x### right?)
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I had said when the first change was made that I knew some games needed > 448, but I couldn't provide example so it wasn't considered. Anyway good job ssakash.
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01-11-2016, 08:00 PM
(This post was last modified: 01-11-2016, 08:02 PM by Devina.)
The issue is fixed!
I hope you can implement this in all the plugins and builds.
Thanks for fixing it.
It's a good thing I noticed this, who knows how long it would've remained.