This bug report is dedicated to GSDX. The Problem is that Enabling Allow 8-bit Texture has some bugs in the Graphics. Avih said that Enabling Allow 8-bit Texture should not modify the output. It may/may not bring Speedups in the Game.
Feel Free to move this Bug Report
# Configuration (used throughout)
#CPU : Default, and no other changes
#Plugin : GSDX SSE4.1
Renderer : DirectX 10
Windows Resolution : Tested with 1024x768, 1600x900
Internal Resolution : The Images are of 3x Native but Tested and confirmed to be bugged at Native, 3x Native and Custom Resolutions of 1400x1400, 1024x1024 etc.
Texture Filtering : Half State
Allow 8-bit Texture : see below...
Hacks : Disabled
# PCSX2 version: PCSX2 SVN r5336 (which was available for download on the buildbot)
# CPU options: Default, No Speedhacks or Gamefixes or Frameskip etc.
# Plugins used: GSDX r5336 0.1.16 SSE41
# Description: See the Comparison Images below.
# Game : Dragon Ball Z Budokai Tenkaichi 3 NTSC
#Extra Info : You need to zoom it a bit to see the glitch better. The Windows Photo Viewer is just fine enough to do it.
![[Image: capturedbz18bit.jpg]](https://img39.imageshack.us/img39/5530/capturedbz18bit.jpg)
![[Image: capturedbz8bitedit.jpg]](http://img838.imageshack.us/img838/9518/capturedbz8bitedit.jpg)
![[Image: capturedbz18bitoff.jpg]](http://img521.imageshack.us/img521/5095/capturedbz18bitoff.jpg)
![[Image: capturedbz8bitoff.jpg]](http://img337.imageshack.us/img337/7933/capturedbz8bitoff.jpg)
# PCSX2 version: Official PCSX2 0.9.8
# CPU options: Default, No Speedhacks or Gamefixes or Frameskip etc.
# Plugins used: GSDX r4600 SSE41
# Description: See the Comparison Images below.
![[Image: attachment.php?aid=30830]](https://forums.pcsx2.net/attachment.php?aid=30830)
![[Image: attachment.php?aid=30831]](https://forums.pcsx2.net/attachment.php?aid=30831)
![[Image: attachment.php?aid=30832]](https://forums.pcsx2.net/attachment.php?aid=30832)
With Allow 8-bit Texture OFF, it is same as the images Above
Feel Free to move this Bug Report

# Configuration (used throughout)
#CPU : Default, and no other changes
#Plugin : GSDX SSE4.1
Renderer : DirectX 10
Windows Resolution : Tested with 1024x768, 1600x900
Internal Resolution : The Images are of 3x Native but Tested and confirmed to be bugged at Native, 3x Native and Custom Resolutions of 1400x1400, 1024x1024 etc.
Texture Filtering : Half State
Allow 8-bit Texture : see below...
Hacks : Disabled
# PCSX2 version: PCSX2 SVN r5336 (which was available for download on the buildbot)
# CPU options: Default, No Speedhacks or Gamefixes or Frameskip etc.
# Plugins used: GSDX r5336 0.1.16 SSE41
# Description: See the Comparison Images below.
# Game : Dragon Ball Z Budokai Tenkaichi 3 NTSC
#Extra Info : You need to zoom it a bit to see the glitch better. The Windows Photo Viewer is just fine enough to do it.
With Allow 8-bit Textures ON
![[Image: capturedbz18bit.jpg]](https://img39.imageshack.us/img39/5530/capturedbz18bit.jpg)
![[Image: capturedbz8bitedit.jpg]](http://img838.imageshack.us/img838/9518/capturedbz8bitedit.jpg)
With Allow 8-bit Textures OFF
![[Image: capturedbz18bitoff.jpg]](http://img521.imageshack.us/img521/5095/capturedbz18bitoff.jpg)
![[Image: capturedbz8bitoff.jpg]](http://img337.imageshack.us/img337/7933/capturedbz8bitoff.jpg)
# PCSX2 version: Official PCSX2 0.9.8
# CPU options: Default, No Speedhacks or Gamefixes or Frameskip etc.
# Plugins used: GSDX r4600 SSE41
# Description: See the Comparison Images below.
With Allow 8-bit Textures ON
With Allow 8-bit Textures OFF
With Allow 8-bit Texture OFF, it is same as the images Above
![[Image: recodersignature2.png]](http://imageshack.us/a/img222/4184/recodersignature2.png)