This bug report is dedicated to GSDX. The Problem is that Enabling Allow 8-bit Texture has some bugs in the Graphics. Avih said that Enabling Allow 8-bit Texture should not modify the output. It may/may not bring Speedups in the Game.
Feel Free to move this Bug Report
# Configuration (used throughout)
#CPU : Default, and no other changes
#Plugin : GSDX SSE4.1
Renderer : DirectX 10
Windows Resolution : Tested with 1024x768, 1600x900
Internal Resolution : The Images are of 3x Native but Tested and confirmed to be bugged at Native, 3x Native and Custom Resolutions of 1400x1400, 1024x1024 etc.
Texture Filtering : Half State
Allow 8-bit Texture : see below...
Hacks : Disabled
# PCSX2 version: PCSX2 SVN r5336 (which was available for download on the buildbot)
# CPU options: Default, No Speedhacks or Gamefixes or Frameskip etc.
# Plugins used: GSDX r5336 0.1.16 SSE41
# Description: See the Comparison Images below.
# Game : Dragon Ball Z Budokai Tenkaichi 3 NTSC
#Extra Info : You need to zoom it a bit to see the glitch better. The Windows Photo Viewer is just fine enough to do it.
[Image: capturedbz8bitedit.jpg]
[Image: capturedbz18bitoff.jpg]
[Image: capturedbz8bitoff.jpg]
# PCSX2 version: Official PCSX2 0.9.8
# CPU options: Default, No Speedhacks or Gamefixes or Frameskip etc.
# Plugins used: GSDX r4600 SSE41
# Description: See the Comparison Images below.
[Image: attachment.php?aid=30830]
[Image: attachment.php?aid=30831]
[Image: attachment.php?aid=30832]
With Allow 8-bit Texture OFF, it is same as the images Above
Feel Free to move this Bug Report
# Configuration (used throughout)
#CPU : Default, and no other changes
#Plugin : GSDX SSE4.1
Renderer : DirectX 10
Windows Resolution : Tested with 1024x768, 1600x900
Internal Resolution : The Images are of 3x Native but Tested and confirmed to be bugged at Native, 3x Native and Custom Resolutions of 1400x1400, 1024x1024 etc.
Texture Filtering : Half State
Allow 8-bit Texture : see below...
Hacks : Disabled
# PCSX2 version: PCSX2 SVN r5336 (which was available for download on the buildbot)
# CPU options: Default, No Speedhacks or Gamefixes or Frameskip etc.
# Plugins used: GSDX r5336 0.1.16 SSE41
# Description: See the Comparison Images below.
# Game : Dragon Ball Z Budokai Tenkaichi 3 NTSC
#Extra Info : You need to zoom it a bit to see the glitch better. The Windows Photo Viewer is just fine enough to do it.
With Allow 8-bit Textures ON
[Image: capturedbz8bitedit.jpg]
With Allow 8-bit Textures OFF
[Image: capturedbz18bitoff.jpg]
[Image: capturedbz8bitoff.jpg]
# PCSX2 version: Official PCSX2 0.9.8
# CPU options: Default, No Speedhacks or Gamefixes or Frameskip etc.
# Plugins used: GSDX r4600 SSE41
# Description: See the Comparison Images below.
With Allow 8-bit Textures ON
[Image: attachment.php?aid=30830]
[Image: attachment.php?aid=30831]
[Image: attachment.php?aid=30832]
With Allow 8-bit Textures OFF
With Allow 8-bit Texture OFF, it is same as the images Above