Posts: 15.303
Threads: 431
Joined: Aug 2005
Reputation:
352
Location: Athens,Greece
Issues fixed by:
1) Using microVU
2) Using software renderer of GSdx
Need someone to confirm this is the case with the latest 1888 beta so this can be moved to resolved.
Thanks
Posts: 15.303
Threads: 431
Joined: Aug 2005
Reputation:
352
Location: Athens,Greece
OK, post your settings etc like a new bug report so we can file that it still doesn't work with those settings for future reference
Posts: 294
Threads: 5
Joined: Jan 2009
Reputation:
1
Location: Soviet Empire
10-26-2009, 09:00 PM
(This post was last modified: 10-26-2009, 09:04 PM by Kein.)
Check first post, everything still the same.
SVN rev number can be changed to 1xxx/wahtever, since there is no changes in Castlevania emulation between 1000-18xx (issues wasn't fixed).
Posts: 294
Threads: 5
Joined: Jan 2009
Reputation:
1
Location: Soviet Empire
Slowdowns isn't hardware capped, it's emulator's fault. Happens on 4ghz as well.
Also, as PCSX2 dev team said already many times: slowdowns will not be fixed, none at all. All requests for such fixes is invalid a priori.
Posts: 1
Threads: 0
Joined: Jul 2015
Reputation:
0
07-19-2015, 04:05 PM
(This post was last modified: 07-19-2015, 04:07 PM by denpanosekai.)
Using 1.3.1-20150710223526, I couldn't get past the cutscene in Ghastly Theatre which introduces the two ogres. Can email save state if necessary (can't attach it here, too large)
Setting EE/IOP Clamping mode to NONE fixes the issue.
Posts: 30.301
Threads: 16
Joined: Dec 2008
Reputation:
637
Location: 127.0.0.1
(07-19-2015, 04:05 PM)denpanosekai Wrote: Using 1.3.1-20150710223526, I couldn't get past the cutscene in Ghastly Theatre which introduces the two ogres. Can email save state if necessary (can't attach it here, too large)
Setting EE/IOP Clamping mode to NONE fixes the issue.
please make your own bug report.
the thread you posted in isn't related to this issue.
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Posts: 3.031
Threads: 4
Joined: Aug 2015
Reputation:
134
04-08-2016, 08:56 PM
(This post was last modified: 04-08-2016, 08:57 PM by FlatOut.)
Issues from OP have been fixed in OpenGL Hardware Renderer. Be sure to use the OpenGL Recommended CRC Hack level to get the correct shadows.
Thank you for your report.
This bug report has now been marked as Resolved since it has been fixed on our code base.
This thread will now be closed and moved to the resolved bug reports subforum.