Resolved: [Bug Report] Crash Twinsanity [NTSC]
#1
# Playground version:vtlb svn 681
# Cpu eerec on, vurec0 and vurec1 on, MTGS on
# Plugins used: Gsdx 0.1.14 or zerogs pg, spu2ghz 1.9.0
#All Speed hack off
# Description:the emulator always crash after memory card check.
I tryed to use interpreter but it was the same error
so i played a bit with source code and found that the problem lies
here "R5900OpcodeImpl.cpp"    line"652"

Console::Write( Color_Cyan, (char*)PSM(PSMu32(cpuRegs.GPR.n.a1.UL[0])) );

when i disable this line of code the game works like chram
i dont know what is exactly the problem " i am new to the emulator
coding" but i hope you guys  will be able to fix it

regards


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#2
Crash TwinSanity crashes on vtlb builds since it was made *from Pg459*
game crashes just before the first video after memcard checking
I ve made console log from Pg459 cause current console produce totally nothing
Code:
Framelimiter rate updated (UpdateVSyncRate): 59.47 fps
IOP Recompiler data reset
gsInit [Multithreaded GS]
MTGS > Thread Started, Opening GS Plugin...
MTGS > GSopen Finished.
* PCSX2 *: ExecuteBios
MAP TLB 0: 70000000-> [00000000 00000000] S=-2147483648 G=1 ASID=0 Mask= 000
OMG SPRAM MAPPING 70000000 00000000
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected) MAP TLB 0: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 1: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 2: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 3: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 4: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 5: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 6: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 7: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 8: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 9: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 10: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 11: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 12: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 13: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 14: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 15: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 16: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 17: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 18: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 19: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 20: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 21: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 22: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 23: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 24: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 25: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 26: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 27: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 28: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 29: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 30: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 31: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 32: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 33: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 34: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 35: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 36: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 37: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 38: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 39: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 40: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 41: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 42: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 43: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 44: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 45: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 46: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 47: 00000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 0: 70000000-> [00000000 00000000] S=-2147483648 G=1 ASID=0 Mask= 000
OMG SPRAM MAPPING 70000000 00000000
MAP TLB 1: 00000000-> [00000000 01000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 2: 02000000-> [02000000 03000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 3: 04000000-> [04000000 05000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 4: 06000000-> [06000000 07000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 5: 08000000-> [08000000 09000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 6: 0a000000-> [0a000000 0b000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 7: 0c000000-> [0c000000 0d000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 8: 0e000000-> [0e000000 0f000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 9: 10000000-> [40000000 41000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 10: 12000000-> [42000000 43000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 11: 14000000-> [44000000 45000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 12: 16000000-> [46000000 47000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 13: 18000000-> [48000000 49000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 14: 1a000000-> [4a000000 4b000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 15: 1c000000-> [4c000000 4d000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 16: 1e000000-> [4e000000 4f000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 17: 20000000-> [50000000 51000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 18: 22000000-> [52000000 53000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 19: 24000000-> [54000000 55000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 20: 26000000-> [56000000 57000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 21: 28000000-> [58000000 59000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 22: 2a000000-> [5a000000 5b000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 23: 2c000000-> [5c000000 5d000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 24: 2e000000-> [5e000000 5f000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 25: 30000000-> [60000000 61000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 26: 32000000-> [62000000 63000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 27: 34000000-> [64000000 65000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 28: 36000000-> [66000000 67000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 29: 38000000-> [68000000 69000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 30: 3a000000-> [6a000000 6b000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 31: 3c000000-> [6c000000 6d000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 32: 3e000000-> [6e000000 6f000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 33: 40000000-> [70000000 71000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 34: 42000000-> [72000000 73000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 35: 44000000-> [74000000 75000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 36: 46000000-> [76000000 77000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 37: 48000000-> [78000000 79000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 38: 4a000000-> [7a000000 7b000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 39: 4c000000-> [7c000000 7d000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 40: 4e000000-> [7e000000 7f000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 41: 7fffe000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 42: 7fffc000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 43: 7fffa000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 44: 7fff8000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 45: 7fff6000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 46: 7fff4000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 47: 7fff2000-> [00000000 00000000] S=0 G=1 ASID=0 Mask= 000
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 MAP TLB 1: e0000000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 2: e0002000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 3: e0004000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 4: e0006000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 5: e0008000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 6: e000a000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 7: e000c000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 8: e000e000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 9: e0010000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 10: e0012000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 11: e0014000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 12: e0016000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 13: e0018000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 14: e001a000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 15: e001c000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 16: e001e000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 17: e0020000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 18: e0022000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 19: e0024000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 20: e0026000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 21: e0028000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 22: e002a000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 23: e002c000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 24: e002e000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 25: e0030000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 26: e0032000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 27: e0034000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 28: e0036000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 29: e0038000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 30: e003a000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 31: e003c000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 32: e003e000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 33: e0040000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 34: e0042000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 35: e0044000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 36: e0046000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 37: e0048000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 38: e004a000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 39: e004c000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 40: e004e000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 41: e0050000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 42: e0052000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 43: e0054000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 44: e0056000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 45: e0058000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 46: e005a000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 47: e005c000-> [00000000 00000000] S=0 G=0 ASID=0 Mask= 000
MAP TLB 1: ffff8000-> [00078000 0007c000] S=0 G=1 ASID=0 Mask= 003
MAP TLB 2: 10000000-> [10000000 10001000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 3: 10002000-> [10002000 10003000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 4: 10004000-> [10004000 10005000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 5: 10006000-> [10006000 10007000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 6: 10008000-> [10008000 10009000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 7: 1000a000-> [1000a000 1000b000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 8: 1000c000-> [1000c000 1000d000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 9: 1000e000-> [1000e000 1000f000] S=0 G=1 ASID=0 Mask= 000
MAP TLB 10: 11000000-> [11000000 11010000] S=0 G=1 ASID=0 Mask= 00F
MAP TLB 11: 12000000-> [12000000 12010000] S=0 G=1 ASID=0 Mask= 00F
MAP TLB 12: 1e000000-> [1e000000 1f000000] S=0 G=1 ASID=0 Mask= FFF
MAP TLB 13: 00080000-> [00080000 000c0000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 14: 00100000-> [00100000 00140000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 15: 00180000-> [00180000 001c0000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 16: 00200000-> [00200000 00300000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 17: 00400000-> [00400000 00500000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 18: 00600000-> [00600000 00700000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 19: 00800000-> [00800000 00c00000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 20: 01000000-> [01000000 01400000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 21: 01800000-> [01800000 01c00000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 22: 20080000-> [00080000 000c0000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 23: 20100000-> [00100000 00140000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 24: 20180000-> [00180000 001c0000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 25: 20200000-> [00200000 00300000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 26: 20400000-> [00400000 00500000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 27: 20600000-> [00600000 00700000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 28: 20800000-> [00800000 00c00000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 29: 21000000-> [01000000 01400000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 30: 21800000-> [01800000 01c00000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 31: 30100000-> [00100000 00140000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 32: 30180000-> [00180000 001c0000] S=0 G=1 ASID=0 Mask= 03F
MAP TLB 33: 30200000-> [00200000 00300000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 34: 30400000-> [00400000 00500000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 35: 30600000-> [00600000 00700000] S=0 G=1 ASID=0 Mask= 0FF
MAP TLB 36: 30800000-> [00800000 00c00000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 37: 31000000-> [01000000 01400000] S=0 G=1 ASID=0 Mask= 3FF
MAP TLB 38: 31800000-> [01800000 01c00000] S=0 G=1 ASID=0 Mask= 3FF
# Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done.  EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48   CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M  Manual block @ 80001C78 : 80001C78 16 904 16 16
Manual block @ 80001B10 : 80001B10 60 1264 60 60
Manual block @ 80001B4C : 80001B4C 8 1204 8 8
Manual block @ 800015A0 : 800015A0 24 2656 24 24
Manual block @ 800015B8 : 800015B8 8 2632 8 8
Manual block @ 800015C8 : 800015C8 32 2616 32 32
Manual block @ 80001B54 : 80001B54 12 1196 12 12
Manual block @ 80001B60 : 80001B60 28 1184 28 28
Manual block @ 80001B7C : 80001B7C 8 1156 8 8
Manual block @ 80001BE0 : 80001BE0 28 1056 28 28
Manual block @ 80001BFC : 80001BFC 8 1028 8 8
Manual block @ 80001C1C : 80001C1C 92 996 92 92
Manual block @ 80001C88 : 80001C88 12 888 12 12
Manual block @ 80001300 : 80001300 156 3328 156 156
Manual block @ 80001798 : 80001798 80 2152 80 80
Manual block @ 800017E8 : 800017E8 20 2072 20 20
Manual block @ 800017FC : 800017FC 40 2052 40 40
Manual block @ 00081FEC : 00081FEC 20 20 44 44
Manual block @ 80001824 : 80001824 8 2012 8 8
Manual block @ 80001838 : 80001838 12 1992 12 12
Manual block @ 8000185C : 8000185C 16 1956 16 16
Manual block @ 8000186C : 8000186C 8 1940 8 8
Manual block @ 80001890 : 80001890 32 1904 32 32
Manual block @ 800013C0 : 800013C0 160 3136 160 160
Manual block @ 80001D58 : 80001D58 32 680 32 32
Manual block @ 80001D78 : 80001D78 12 648 12 12
Manual block @ 80001D84 : 80001D84 36 636 36 36
Manual block @ 80001DB0 : 80001DB0 44 592 44 44
Manual block @ 80001E0C : 80001E0C 8 500 8 8
Manual block @ 80001D98 : 80001D98 16 616 16 16
Manual block @ 80001E14 : 80001E14 32 492 32 32
Manual block @ 00081FC0 : 00081FC0 32 64 32 32
Manual block @ 00081FE0 : 00081FE0 12 32 12 12
Manual block @ 80001D84 : 80001D84 20 636 20 20
Manual block @ 80001CB8 : 80001CB8 36 840 36 36
Manual block @ 80001CDC : 80001CDC 36 804 36 36
Manual block @ 80001D08 : 80001D08 20 760 20 20
Manual block @ 80001D1C : 80001D1C 8 740 8 8
Manual block @ 800015E8 : 800015E8 40 2584 40 40
Manual block @ 80001610 : 80001610 32 2544 32 32
Manual block @ 80001D24 : 80001D24 52 732 52 52
# Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. EE Recompiler data reset

****PCSX2 Configuration****

[Interface]
Output(Console) Enabled = False
App Priority = High
CustomFps=0
CustomFrameskip=55
CustomConsecutiveFrames=1
CustomConsecutiveSkip=1
Profiler=0
Language=ru_RU
CloseGsOnEscape=disabled

[Plugins]
GS=GSdx 1.14 SVN SSSE3.dll
-NLOOP Hack = Off
-Logarithmic Z = Off
-Renderer = D3D9 Hardware
SPU2=ZeroSPU2-Pg.dll
CDVD=CDVDiso.dll
PAD1=PadSSSPSX.dll
PAD2=LilyPad.dll
DEV9=DEV9null.dll
USB=USBnull.dll
FW=FWnull.dll

[Cpu Options]
Frame L. = Normal
EERec on = True
VU1rec on = True
VU0rec on = True
DC on = True
MTGS on = True
Frame L. = Normal
EERec on = False
VU1rec on = False
VU0rec on = False
DC on = False
MTGS on = False
Frame L. = Normal
EERec on = False
VU1rec on = False
VU0rec on = False
DC on = False
MTGS on = False

[Misc]
Patches on = True
Hacks
-Disable ABS hack = False
-EE/IOP SYNC hack = False
-Tighter SPU2 Sync = False
GameFixes=4
IniVersion=100
Patching=1
[Console]
ConsoleWindow=enabled
Profiler=disabled
CdvdVerbose=disabled
ThreadPriority=0
Memorycard1=memcards\Mcd001.ps2
Memorycard2=memcards\Mcd002.ps2
[Framelimiter]
CustomFps=0
FrameskipMode=9999
ConsecutiveFramesToRender=1
ConsecutiveFramesToSkip=1
[Cpu]
Options=1137
sseMXCSR=65472
sseVUMXCSR=65472
eeOptions=0
vuOptions=0
SpeedHacks=26
Ninja(NGemu nickname: xcedf)Ninja
#3
Game now crases right from the start on r602
Ninja(NGemu nickname: xcedf)Ninja
#4
Still crashing after memcard check on PCSX2 0.9.6 and r651...
Ivy Bridge 3770K @ 3.9GHz - MSI TwinFrozr GTX680 4GB...
...Nerpyderp.
#5
Update.

Revision 661 ~ Game goes in-game.

* Tends to some-how fall through the ground/floor when I start from *SOME* Checkpoints.

* Has performance issues.
** Sometimes when I smash open crates from hitting them from below - Game slows right down, character falls through the ground, causes heaps of graphical glitches on screen turning almost completely black and then game freezes.

* Sound Issues
** When there's a cutscene, music will stop going through the right channel & will stay like it. Switching to 'Mono' sound in the game's options fixes the issue.
** Most of the time after you die in the first boss area, music will sound a bit *dodgey*. Pausing and resuming fixes the issue.

No speed hacks, of course.

Graphical Issues are there all the time (Fog issue maybe?) as seen in screenshot. Even if I use *NATIVE* Resolution.

Edit: Fog issue must be a Graphic-Plugin Issue. Just tried with ZeroGS and one of the fog issues is gone, but there's still an issue with the fog Tongue2


Attached Files Thumbnail(s)
   
Ivy Bridge 3770K @ 3.9GHz - MSI TwinFrozr GTX680 4GB...
...Nerpyderp.
#6
Confirm! it's Fixed, thanks a lot pcsx2!
Ninja(NGemu nickname: xcedf)Ninja
#7
http://depositfiles.com/files/x71y1m9gy -here's the savesatate for NTSC version that reproduce some SPS problems which can be fixed by turning off EErec or turn from None to normal VU-clamping but here's another problem *look's like FPU* nose of Charachter movesback than forward it's strange, also have rare bugs like falling through floor, and something like this, i can't reproduce falling through floor-it's pretty rare, but the Nose problem also is in savestate, and it's looks fixed on EEInterpreter, nose doesnt move and SPS are gone even with None VU Clamping, tried FPU Full+Extra+sign it calls even more sps and nose also has problem, devs please take a look
Ninja(NGemu nickname: xcedf)Ninja
#8
Is the "nose" thing only fixed with EE interpreter? (note : EE clamp options have no effect and VU clamp options only sometimes have effect when using EE interpreter)
When you don't use the interpreter:
What about setting VU clamping to extra+sign? extra? (keep EE clamp at normal)
What about setting EE clamping to extra+sign (With VU at normal? extra+sign?)?
What about setting EE clamping to full while VU clamping is Normal?
#9
(03-06-2009, 12:32 PM)Nneeve Wrote: Is the "nose" thing only fixed with EE interpreter? (note : EE clamp options have no effect and VU clamp options only sometimes have effect when using EE interpreter)
When you don't use the interpreter:
What about setting VU clamping to extra+sign? extra? (keep EE clamp at normal)
What about setting EE clamping to extra+sign (With VU at normal? extra+sign?)?
What about setting EE clamping to full while VU clamping is Normal?
Tried all options even Round mode no effect only EE off, extra+sign onVU+ any EE Clamps give some aditional SPS
Ninja(NGemu nickname: xcedf)Ninja
#10
Does your processor support SSE4?
Are the bugs happening in the first area of the game?




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