Hy everybody!
I have tested the game on the latest Git build and it has a shadow bug in OpenGL, DX11, DX9 hardware mode.
# PCSX2 version: latest Git build, and with Official v1.4.0 release
# CPU options: I have tried a lot of EE/IOP and VUs settings, a lot of combinations of them. I set something in VUs and tried setting EE/IOP in a lot of ways. I continously checked if there's a shadow or not.
# Plugins used: I don't know where to find the proper version of GSdx, but maybe GSdx 20160128205119 (MSVC 19.00, AVX) 1.0.0 [GSdx32-AVX]) (hardware, dx9, dx11, openGL) In Software mode (in OpenGL, DX11, DX9) it works, but the game won't stay on 100% (sometimes it's 90%, sometimes it's 100% or 60%), but the Hardware mode works perfectly (and always on 100%), but the shadow is invisible.
# Description: The shadow is invisible. This is a serious problem, since in this game, you need to know where will you land after a jump. It makes the game unplayable.
I have tested the game on the latest Git build and it has a shadow bug in OpenGL, DX11, DX9 hardware mode.
# PCSX2 version: latest Git build, and with Official v1.4.0 release
# CPU options: I have tried a lot of EE/IOP and VUs settings, a lot of combinations of them. I set something in VUs and tried setting EE/IOP in a lot of ways. I continously checked if there's a shadow or not.
# Plugins used: I don't know where to find the proper version of GSdx, but maybe GSdx 20160128205119 (MSVC 19.00, AVX) 1.0.0 [GSdx32-AVX]) (hardware, dx9, dx11, openGL) In Software mode (in OpenGL, DX11, DX9) it works, but the game won't stay on 100% (sometimes it's 90%, sometimes it's 100% or 60%), but the Hardware mode works perfectly (and always on 100%), but the shadow is invisible.
# Description: The shadow is invisible. This is a serious problem, since in this game, you need to know where will you land after a jump. It makes the game unplayable.