Resolved: [Bug Report] Crash Twinsanity [PAL]
#1
Hy everybody!

I have tested the game on the latest Git build and it has a shadow bug in OpenGL, DX11, DX9 hardware mode. 

# PCSX2 version: latest Git build, and with Official v1.4.0 release
# CPU options: I have tried a lot of EE/IOP and VUs settings, a lot of combinations of them. I set something in VUs and tried setting EE/IOP in a lot of ways. I continously checked if there's a shadow or not.
# Plugins used: I don't know where to find the proper version of GSdx, but maybe GSdx 20160128205119 (MSVC 19.00, AVX) 1.0.0 [GSdx32-AVX]) (hardware, dx9, dx11, openGL) In Software mode (in OpenGL, DX11, DX9) it works, but the game won't stay on 100% (sometimes it's 90%, sometimes it's 100% or 60%), but the Hardware mode works perfectly (and always on 100%), but the shadow is invisible.
# Description: The shadow is invisible. This is a serious problem, since in this game, you need to know where will you land after a jump. It makes the game unplayable.

Sponsored links

#2
Thank you for your report.
This bug report has now been marked as Resolved since it has been fixed on our code base.

This thread will now be closed and moved to the resolved bug reports subforum.




Users browsing this thread: 1 Guest(s)