Resolved: [Bug Report] DJ Hero Black Screen
#1
Bug 
[Bug Report] DJ Hero [PAL]

# PCSX2 version: Official v1.21 release
# CPU options: EE/IOP defaults, VUs defaults (also tested EE/IOP clamping to Full and VUs clamping to Extra+Preserve sign)
# Plugins used: GSdx 5875  (hardware dx10), SPU2-xr5830 2.0.0
# Description No sound just black screen

Sponsored links

#2
Providing the emulog would help.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
#3
(05-07-2015, 07:56 PM)ssakash Wrote: Providing the emulog would help.

PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft Windows 7 Home Premium Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 3563 MB
CPU name = AMD A4-3330MX APU with Radeon™ HD Graphics
Vendor/Model = AuthenticAMD (stepping 00)
CPU speed = 2.195 ghz (2 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802009
x86EFlags = efd3fbff

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3
MMX2 .. 3DNOW .. 3DNOW2.. SSE4a

Reserving memory for recompilers...

Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\gsdx32-sse2-r5875.dll
Windows 6.1.7601 (Service Pack 1 1.0)
(GameDB) 9655 games on record (loaded in 435ms)
Binding PAD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.

HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\PS2 Games\DJHERO.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1988000 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\Eric\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\Eric\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.77;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
ELF (cdrom0:\SLES_555.77;1) Game CRC = 0xCC1652A2, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLES_555.77;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = PAL
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
#4
I don't find anything suspicious in the log. Did you try using software mode ?
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
#5
(05-07-2015, 08:16 PM)ssakash Wrote: I don't find anything suspicious in the log. Did you try using software mode ?

jup
#6
Can you please edit your original post to fit this template?

Code:
[Bug Report] Samurai Warriors 2 [NTSC-U]

# PCSX2 version: Official v1.0.0 release
# CPU options: EE/IOP defaults, VUs defaults (also tested EE/IOP clamping to Full and VUs clamping to Extra+Preserve sign)
# Plugins used: GSdx 0.1.16 rev 5334 (hardware and software, dx10), SPU2-X v2 rev 5324
# Description: 'True Musou' attacks make the emulator get stuck on a black screen, making the game unplayable after you get the 'Awakening 2' skill with any player or use a musou attack when near death.

I'll try to go to my friend Mike's house tonight and see if I can borrow it, so I can verify this and push the issue onto the github page
[Image: gmYzFII.png]
[Image: dvedn3-5.png]
#7
just got this game and I could confirm this issue persists , this game seems to do a MOVZ 0,0,0 instead of a NOP (which seems extremely fishy Tongue2 , probably not the source of the issue)

I'll try whether I could get this game into a playable state.

edit: Hmm, I managed to get a purple screen mess after waiting a bit.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
#8
I don't believe the EE has a NOP, so it's taking the value stored in GPR[0] and putting it in itself. Since this is completely redundant, it just eats up cycles. A similar thing is done on the VUs with another MOVE instruction acting in place of a NOP.
[Image: gmYzFII.png]
[Image: dvedn3-5.png]
#9
EE does have a NOP and I've never seen such instances of usage of MOVZ before.. Though the issue obviously lies somewhere else. Ref earlier mentioned that this could probably be due to some need on timing to use the one which is more suitable.
We're supposed to be working as a team, if we aren't helping and suggesting things to each other, we aren't working as a team.
- Refraction
#10
Well, I just went through the EE instruction set and there isn't a NOP listed in it.

Anyways, I'll see if I can look into it
[Image: gmYzFII.png]
[Image: dvedn3-5.png]




Users browsing this thread: 1 Guest(s)