Game: Dragon Quest VIII - Journey of the Cursed King (USA)
PCSX2 Version: 1.3.0 (git) (gotten from this forum)
Issue: When playing using direct 3d 11 I get graphical errors such as invisible walls/floors and missing objects that are not rendered completely.
See Ex screenshot
Settings:
Direct3d11 (Hardware)
Interlacing (Auto)
3x Native scaling
Enable fxaa
Enable fx shader
Texture filtering checked, Allow 8bit textures, HW hacks enabled,Anisotrophic Filtering set to x16, Skip draw set to 1, and wild arms hack enabled.
Speed Hacks I have only recommended checked.
PC Specs:
i5 2550k @ 4.4 ghz
GTX 760 2GB
8gb Ram
Windows 8.1 x64
PCSX2 Version: 1.3.0 (git) (gotten from this forum)
Issue: When playing using direct 3d 11 I get graphical errors such as invisible walls/floors and missing objects that are not rendered completely.
See Ex screenshot
Settings:
Direct3d11 (Hardware)
Interlacing (Auto)
3x Native scaling
Enable fxaa
Enable fx shader
Texture filtering checked, Allow 8bit textures, HW hacks enabled,Anisotrophic Filtering set to x16, Skip draw set to 1, and wild arms hack enabled.
Speed Hacks I have only recommended checked.
PC Specs:
i5 2550k @ 4.4 ghz
GTX 760 2GB
8gb Ram
Windows 8.1 x64