Resolved: [Bug Report] Drakengard [NTSC-U & PAL]
#1
# PCSX2 version: PCSX2 0.9.7 (r3113), PCSX2 0.9.6, PCSX2 beta (r1888)
# CPU options: Everythin in default, except EE/FPU "Clamping Mode" set to "Full" (If not set on "Full", no characters will be displayed)
# Plugins Used: Zerogs-r3006 on PCSX2 0.9.7 (r3113) with default settings, GSdx-SSSE3-r3068.dll (HW and SW mode in Dx9, native resolution, ogarithmic z and alpha correction enabled/disabled), GSdx-SSSE3-r3623 (HW and SW mode in Dx9, native resolution, logarithmic z and alpha correction enabled/disabled), GSdx-SSSE3-r1479 on PCSX2 beta r1888 (HW mode in Dx9, native resolution, logarithmic z and alpha correction enabled/disabled), GSdx-SSSE3-r2693 on PCSX2 0.9.6 (HW mode in Dx9, native resolution, logarithmic z and alpha correction enabled/disabled)
# The Bug kicks in a few minutes after you play, at first It runs perfect, no glitch-artifacts-whatsoever can be seen ingame or browsing the ingame or the menu, then suddenly, the artifacs appears.
If you close PCSX2, use the command "Shutdown" or reset the game, usually the bug stands, a few times it didn't.
I've tried ZeroGS and various revision of GSdx (HW and SW mode) on various versions of PCSX2 and the bug always came in in the same method (first everything runs smoothly, then abruptly the bug comes)

No Speed Hacks activated.

[Image: gsdx20100820125245copy.th.jpg] [Image: gsdx20100820125157copy.th.jpg] [Image: gsdx20100820124954copy.th.jpg] [Image: gsdx20100820124949copy.th.jpg] [Image: gsdx20100820124945copy.th.jpg] [Image: gsdx20100820130532copy.th.jpg] [Image: gsdx20100820130547copy.th.jpg] [Image: gsdx20100820130559copy.th.jpg] [Image: snapssnap005.th.jpg] [Image: snapssnap006.th.jpg] [Image: snapssnap008.th.jpg][Image: gsdx20100820130540copy.th.jpg]

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#2
Maybe texture cache error, or something more exotic (GSDX Software mode usually pretty accurate). Does ZZogl have same behaviour?
#3
(08-20-2010, 03:04 PM)Zeydlitz Wrote: Maybe texture cache error, or something more exotic (GSDX Software mode usually pretty accurate). Does ZZogl have same behaviour?

Yep, last 3 screenshot comes from Zerogl plugin.
I also tried GSdx SW mode, and the results are the same.
#4
Try clamping "none" instead of full.
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#5
(08-21-2010, 02:50 PM)Blackclaw Wrote: Try clamping "none" instead of full.

Alas, the output is the same...

As I stated in the OP, i've tried various versions of PCSX with different configurations, the results are always the same :[
#6
I've also tried the EU version (SLES_523.22), same problems :\
#7
Closing since this was from DX9, which is no longer in PCSX2.

Thank you for your report.
This bug report has now been marked as Resolved since it has been fixed on our code base.

This thread will now be closed and moved to the resolved bug reports subforum.




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