Running FFX PAL in the latest beta release on Linux. The game starts up allright, but the emu segfaults in the game's intro a few seconds after it switches to the 3D scene. All speed hacks are disabled.
Tried it with both the recompiles and the interpreter, same crash, same place. Tested a few clamping options, same problem.
With the SPU2-x plugin, the audio freezes and the emu crashes in the same place, with ZeroSPU2 it crashes instantly, null driver behaves the same as SPU2-x.
Q6600
Nvidia GeForce 7600GS (latest proprietary driver)
Arch Linux
Attempted to compile latest SVN, but its failing on:
EDIT:
2d seems to be fine, menus are stable. The emulator is consistently crashing aproximatly 10 seconds after switching into 3D display, does this in the intro, new game intro and after loading a save game.
Tried it with both the recompiles and the interpreter, same crash, same place. Tested a few clamping options, same problem.
With the SPU2-x plugin, the audio freezes and the emu crashes in the same place, with ZeroSPU2 it crashes instantly, null driver behaves the same as SPU2-x.
Q6600
Nvidia GeForce 7600GS (latest proprietary driver)
Arch Linux
Attempted to compile latest SVN, but its failing on:
Code:
/home/a/Downloads/pcsx2-svn/src/pcsx2-build/pcsx2/FiFo.cpp: In function ‘void ReadFIFO_VIF1(mem128_t*)’:
/home/a/Downloads/pcsx2-svn/src/pcsx2-build/pcsx2/FiFo.cpp:56:18: error: cannot convert ‘mem128_t*’ to ‘u64*’ in argument passing
EDIT:
2d seems to be fine, menus are stable. The emulator is consistently crashing aproximatly 10 seconds after switching into 3D display, does this in the intro, new game intro and after loading a save game.