Resolved: [Bug Report] Fatal Fury Battle Archives 1 [NTSC-J]
#21
(10-15-2015, 01:15 PM)refraction Wrote: Yeah my last report said this (you won't be able to see it cos it's a hidden defunct forum)

Beta Date: Beta Date: 14 08 2011 0.9.9 r4870

Conditions Tested Under:

GSdx 4873 SSE41 [20 08 2011]
LilyPad 0.10.0 r4797 [25 07 2011]
cdvdGigaherz r4488 [25 07 2011]
USBnull Driver 0.7.0 [25 07 2011]
SPU2-X r4872 [15 08 2011]
DEV9null Driver 0.5.0 [25 07 2011]
FWnull Driver 0.7.0 [25 07 2011]
USA v02.00(14/06/2004) Console
VU1Rec and VU0Rec | MTVU 1 | Console 1

This ones great lol, now GSDX crashes! wee!! infact it crashes so hard, it crashes my NVIDIA display drivers. Anyhow, that seems oddly random (got it to do it twice, most other times the emu just crashed, then 2 other times it worked fine).  If it doesnt work, you can savestate past it with gsnull and then swap plugin, it works fine ;p

Status
Playable
With the japanese version you can even load the select.elf just after booting the game

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#22
That was the japanese version, but I didn't try that, it was a while ago now Tongue2
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#23
(10-15-2015, 01:21 PM)refraction Wrote: That was the japanese version, but I didn't try that, it was a while ago now Tongue2

The issue is caused by the logos during the startup, they're not displayed correctly


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#24
After coverty is satisfied we will never see crashes again.
#25
(10-15-2015, 01:13 PM)nachash Wrote: It should work fine with the gsnull plugin



It's the same for all the versions, and some other neogeo collections as well. It can be fixed by launching another game before (it doesn't always work), by launching the game with the null plugin or just by creating a savestate
Just launching in SW mode works too. Smile
#26
(10-15-2015, 01:59 PM)FlatOut Wrote: Just launching in SW mode works too. Smile

I usually launch them in SW because they're 2d, it never worked for me.
#27
(10-15-2015, 02:19 PM)nachash Wrote: I usually launch them in SW because they're 2d, it never worked for me.
It might be different for me because I have the PAL version which loads to the 50hz/60hz screen first.
#28
(10-15-2015, 02:30 PM)FlatOut Wrote: It might be different for me because I have the PAL version which loads to the 50hz/60hz screen first.

Yes, that's the difference
#29
(10-15-2015, 11:31 AM)FlatOut Wrote: This game is one of the few PS2 games running at 240p, that might be part of the problem(it's also why these games don't work with component cables on PS2). Later SNK collections run at 480p.

I didn't notice this post, It's probably not that. Here's the Fu'un compilation. As you can see it's running at the same resolution, but without the 50% bug.


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#30
This has now been fixed on Github (the slowness part anyway), build should be up soon
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