Firstly : Thank you for all your fine work.
My system: [email protected] / Nvidia GTS 250 (dx10) / 6 Gig
Using Version 1.5.0 - GSdx 20160117222716 (msvc 19.00, sse41) 1.0.0
Using the MicroVu recompiler on both VUs.Chop/Zero | Normal
Preset: Safest.No speed hacks are in use except Mthreaded micro VU1
![[Image: dx11_Gow.jpg]](https://s28.postimg.org/a7kboo95l/dx11_Gow.jpg)
It appears that the dx 11 backend has an issue where the 'Half pixel offset'
hack seems to be completely ignored creating a ghost image at higher resolutions
and causes a harsh pixelated bluring effect at low res's.
DX 9 : HPO hack seems to fix the double image issue
DX 11: HPO hack seems to be ignored completely.
The wiki page also suggests using "SkipDraw=2" this also appears not to work anymore.
(I did try SkipDraw=3 + SkipDraw=1 too)
Software mode doesnt seem to have this problem but it is difficult to check due to low resoultion.
Please ignore this message if this is a known issue.
If this is already reported I apologise in advance.
Thank you.
- Bob
Update: I just test OGL and that appears to have the same problem.
My system: [email protected] / Nvidia GTS 250 (dx10) / 6 Gig
Using Version 1.5.0 - GSdx 20160117222716 (msvc 19.00, sse41) 1.0.0
Using the MicroVu recompiler on both VUs.Chop/Zero | Normal
Preset: Safest.No speed hacks are in use except Mthreaded micro VU1
![[Image: dx11_Gow.jpg]](https://s28.postimg.org/a7kboo95l/dx11_Gow.jpg)
It appears that the dx 11 backend has an issue where the 'Half pixel offset'
hack seems to be completely ignored creating a ghost image at higher resolutions
and causes a harsh pixelated bluring effect at low res's.
DX 9 : HPO hack seems to fix the double image issue
DX 11: HPO hack seems to be ignored completely.
The wiki page also suggests using "SkipDraw=2" this also appears not to work anymore.
(I did try SkipDraw=3 + SkipDraw=1 too)
Software mode doesnt seem to have this problem but it is difficult to check due to low resoultion.
Please ignore this message if this is a known issue.
If this is already reported I apologise in advance.
Thank you.
- Bob
Update: I just test OGL and that appears to have the same problem.
