Posts: 2
Threads: 0
Joined: May 2009
Reputation:
0
05-27-2009, 03:11 PM
(This post was last modified: 05-27-2009, 03:56 PM by wuy3.)
nm guys I think it was because I turned off auto-save, thats prob why it worked since the game was trying to save at the end of battle and it freezes on save.
I don't know why on the main site it said this game was fully working on the compatibility list. Its obviously impossible to finish with all these unavoidable freezes. They should change the compatibility list if these bugs are already know.
Posts: 1
Threads: 0
Joined: Jul 2009
Reputation:
0
it may be worth it to rename this growlanser generations, as the same problems seem to appear in both 2 and 3. have a feeling they'll be fixed the same way too.
Posts: 9
Threads: 1
Joined: Mar 2009
Reputation:
0
Considering no one's replied here yet in a few months, I can only assume a fix has not been released? @_@ That sucks! Oh wells, I can wait until the powers at be here at PCSX2 get some freetime (and holiday cheer!)
Posts: 6
Threads: 0
Joined: Jan 2009
Reputation:
0
too bad, too bad, i really wanted to use the savestate system with this game
Posts: 9
Threads: 1
Joined: Mar 2009
Reputation:
0
That's the 'press f1, then press f3' a bunch of times strategy? Yeah, I tried that too. I also tried moving around the map, banking on the 'random' part of random battles, but no dice; looks like the battles at N. Rottenbaum and W. Clain Village aren't so random -_-
Also tried the .elf system, using the latest beta build of PCSX2, and nada...
I was hoping there's a 'no random battle' cheat code somewhere >_> but haven't found one <_<
Posts: 8
Threads: 1
Joined: Dec 2008
Reputation:
0
Yes, the Compatibility guide should definitely be fixed to say 'ingame' and not 'playable' since while you can play through the very beginning, you're stopped dead in your tracks once you're outside of the introductory sequences.