Resolved: [Bug Report] Kessen 2
#21
(01-15-2014, 11:18 AM)refraction Wrote: That minor bug sounds like an SPU2 plugin problem. Is it the same with either Peops, ZeroSPU2 and SPU2-X?

I'm not sure since I had overridden the save file awhile back. But I will test it this weekend. (When I get to that spot I'll try multiple sound plugins to see what works and what doesn't) Like I said, it's only for one scene and it's very minor.
Favorite PS2 Games: Kessen II, SSX Tricky, & Mr. Mosquito
PlayStation 2: Ceramic White & Black (Original)

Sponsored links

#22
There have been quite a few SPU2-X fixes since 1.0.0 so it might be worth trying the newest revision also.

For example there was a shortcut/optimization removed which was supposed to make spu2-x take up less CPU but in some cases sounds would refuse to play, which sounds kind of like your issue. So it would be worth testing it now.
[Image: ref-sig-anim.gif]

#23
Battle of Wu Chang (possibly Showdown at Chi Bi) is where I think that sound bug originated. Played it all the way through both maps, and all voices and sound effects work. Closing the last issue now.

The only 'graphic bug' left would be around the fireball spells, it creates these bounding boxes that float around the fireballs individually. But honestly, it's not that big of a deal, so I wont add it to the list (Unless someone really wants to get nit-picky I guess). See next post.

NTSC-U Screens below:
Native: http://i.imgur.com/CjxnFwX.png
x 3 Native: http://i.imgur.com/dOWK5bU.png


Attached Files Thumbnail(s)
       
Favorite PS2 Games: Kessen II, SSX Tricky, & Mr. Mosquito
PlayStation 2: Ceramic White & Black (Original)
#24
Thats a scaling bug which is the result of the hack. You could play with the offset options in gsdx to fix that if it really bothered you Tongue2
[Image: ref-sig-anim.gif]

#25
(01-17-2014, 12:37 PM)refraction Wrote: Thats a scaling bug which is the result of the hack. You could play with the offset options in gsdx to fix that if it really bothered you Tongue2

Ha! Got it to work. I tried messing around with offsetting, but it was either the same or worse. Then I disabled 'Texture Filtering' and now the lines are gone! Not entirely sure why I had that selected (maybe from messing around pcsx2 when I first tried it out?)

NTSC-U
x 3 Native: http://i.imgur.com/YGhf6EY.png

Updated first post to explain fix for this bug (should someone have the same problem) Graphics are now 100%!


Attached Files Thumbnail(s)
   
Favorite PS2 Games: Kessen II, SSX Tricky, & Mr. Mosquito
PlayStation 2: Ceramic White & Black (Original)
#26
Excellent, glad to help Smile
[Image: ref-sig-anim.gif]

#27
Thank you for your report.
This bug report has now been marked as Resolved since it has been fixed on our code base.

This thread will now be closed and moved to the resolved bug reports subforum.




Users browsing this thread: 1 Guest(s)