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04-10-2014, 06:16 PM
(This post was last modified: 04-10-2014, 06:18 PM by Devina.)
[attachment=49945]
Bug: In Kingdom Hearts (doesn't seem to matter which version, it happens in both NTSC-U and Final Mix), in the Hollow Bastion Rising Falls area, entering a bubble or the lift will cause PCSX2 to crash.
Happens even if widescreen patches are disabled, and it's not 60FPS related.
It was fine in the last SVN build 5932, but when it moved to GIT at the end of March, the bug appeared.
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04-30-2014, 09:28 AM
(This post was last modified: 04-30-2014, 09:33 AM by yxmline.)
- -Final Fantasy X-2 - International + Last Mission [NTSC-J] [SLPM-65478],Final Fantasy X-2 [NTSC-J] [SLPS-25250],Kingdom Hearts - Final Mix [NTSC-J] [SLPS-25198],Kingdom Hearts [NTSC-J] [SLPS-25105]
Move git appear the same bug, crash in gsdx
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04-30-2014, 01:59 PM
(This post was last modified: 04-30-2014, 02:01 PM by Bositman.)
Please provide exact details on how to replicate the crash and include memory card saves close to the points so we can test this.
Also post the origin of the builds you are using since the build bot is out of commission.
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Where did you get the build from?
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05-01-2014, 02:36 PM
(This post was last modified: 05-01-2014, 02:36 PM by refraction.)
The only thing i can think causing that is because you aren't waiting for the GS before asking for the data, that could be killing it. Just guessing tho ;p
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I hope it only miss a wait.