05-04-2022, 01:02 AM
# PCSX2 Version: Official 1.6.1, 1.7 dev501, and 1.7 dev2676
# CPU Options: "Safest" preset
# Plugins Used: GSdx 20201030102824 1.2.0 (D3D11 hardware and software, OpenGL hardware)
# Description: In a few areas, certain mesh faces on the player character and monsters are being rendered unshaded (as if in full light.) This is most obvious on the female Leather Armor torso piece and the Undertaker lance in any cave zone from the Jungle map. See the side-by-side below, the left image captured from PS2 hardware, the right from PCSX2 1.7 dev501: no hardware hacks, default plugin settings, 3x native resolution:
Khezu also displays this shading issue:
# CPU Options: "Safest" preset
# Plugins Used: GSdx 20201030102824 1.2.0 (D3D11 hardware and software, OpenGL hardware)
# Description: In a few areas, certain mesh faces on the player character and monsters are being rendered unshaded (as if in full light.) This is most obvious on the female Leather Armor torso piece and the Undertaker lance in any cave zone from the Jungle map. See the side-by-side below, the left image captured from PS2 hardware, the right from PCSX2 1.7 dev501: no hardware hacks, default plugin settings, 3x native resolution:
Khezu also displays this shading issue: