**NFS Hot Pursuit 2**
# PCSX2 version: r1888/r1972/r1998
# CPU: EERec on, VU0rec and VU1rec on, microVU0 and 1 on, MTGS on
# Plugins used:
~Graphics: GSdx r2140 SSE 4.1, Direct X 10 Hardware, D3D internal res 1280x720, windowed res 1280x720
~Sound: SPU2-X 1.3.0.2120 with default settings
~Controller: SSSPSX PAD Plugin Pressure Mod 1.6.0
~Cdvdrom: Linuz ISO CDVD 0.9.0
# Description: Massive memory leak when using hardware mode with interlacing enabled. Speed drops below 45% and almost fills all 6GB of RAM. If I disable interlacing it runs a little faster but screen is very jumpy. Software mode is 100% speed but poor quality and more prone to slowdowns at certain spots. I also have to go to "run -> execute" regardless of plugins or emulator version or game instant crashes blaming the GSdx .dll.
**Sky Odyssey**
# PCSX2 version: r976 till present, r720 is latest that will run it very bugged but runs it
# CPU: EERec on, VU0rec and VU1rec on, microVU0 and 1 on, MTGS on
# Plugins used:
~Graphics: GSdx r2140 SSE 4.1, Direct X 10 Hardware, D3D internal res 1280x720, windowed res 1280x720
~Sound: SPU2-X 1.3.0.2120 with default settings
~Controller: SSSPSX PAD Plugin Pressure Mod 1.6.0
~Cdvdrom: Linuz ISO CDVD 0.9.0
# Description: Game used to run (poorly, planes hit invisable walls etc) on PCSX2 0.9.5 I believe, starting at 0.9.6 till now the game does not start period. Gives a "DMA Ch.2 does not terminate" error over and over forever. See screen:
![[Image: th_pcsx2_skyodyssey_error-1.png]](http://i255.photobucket.com/albums/hh156/inferno129/th_pcsx2_skyodyssey_error-1.png)
**Rumble Racing**
# PCSX2 version: r1888/r1972/r1998
# CPU: EERec on, VU0rec and VU1rec on, microVU0 and 1 on, MTGS on
# Plugins used:
~Graphics: GSdx r2140 SSE 4.1, Direct X 10 Hardware, D3D internal res 1280x720, windowed res 1280x720
~Sound: SPU2-X 1.3.0.2120 with default settings
~Controller: SSSPSX PAD Plugin Pressure Mod 1.6.0
~Cdvdrom: Linuz ISO CDVD 0.9.0
# Description: GSdx m_merge is NULL! crash as soon as any race starts. Flashes for half a second as if it was going to work. Happens with DX 9 and 10 hardware mode at any res over native, hardware mode with native checked does not crash, software mode does not crash. See screen:
![[Image: th_pcsx2_rumbleracing_gsdx_mmerge_is_n.png]](http://i255.photobucket.com/albums/hh156/inferno129/th_pcsx2_rumbleracing_gsdx_mmerge_is_n.png)
Look at my sig for my system.
# PCSX2 version: r1888/r1972/r1998
# CPU: EERec on, VU0rec and VU1rec on, microVU0 and 1 on, MTGS on
# Plugins used:
~Graphics: GSdx r2140 SSE 4.1, Direct X 10 Hardware, D3D internal res 1280x720, windowed res 1280x720
~Sound: SPU2-X 1.3.0.2120 with default settings
~Controller: SSSPSX PAD Plugin Pressure Mod 1.6.0
~Cdvdrom: Linuz ISO CDVD 0.9.0
# Description: Massive memory leak when using hardware mode with interlacing enabled. Speed drops below 45% and almost fills all 6GB of RAM. If I disable interlacing it runs a little faster but screen is very jumpy. Software mode is 100% speed but poor quality and more prone to slowdowns at certain spots. I also have to go to "run -> execute" regardless of plugins or emulator version or game instant crashes blaming the GSdx .dll.
**Sky Odyssey**
# PCSX2 version: r976 till present, r720 is latest that will run it very bugged but runs it
# CPU: EERec on, VU0rec and VU1rec on, microVU0 and 1 on, MTGS on
# Plugins used:
~Graphics: GSdx r2140 SSE 4.1, Direct X 10 Hardware, D3D internal res 1280x720, windowed res 1280x720
~Sound: SPU2-X 1.3.0.2120 with default settings
~Controller: SSSPSX PAD Plugin Pressure Mod 1.6.0
~Cdvdrom: Linuz ISO CDVD 0.9.0
# Description: Game used to run (poorly, planes hit invisable walls etc) on PCSX2 0.9.5 I believe, starting at 0.9.6 till now the game does not start period. Gives a "DMA Ch.2 does not terminate" error over and over forever. See screen:
![[Image: th_pcsx2_skyodyssey_error-1.png]](http://i255.photobucket.com/albums/hh156/inferno129/th_pcsx2_skyodyssey_error-1.png)
**Rumble Racing**
# PCSX2 version: r1888/r1972/r1998
# CPU: EERec on, VU0rec and VU1rec on, microVU0 and 1 on, MTGS on
# Plugins used:
~Graphics: GSdx r2140 SSE 4.1, Direct X 10 Hardware, D3D internal res 1280x720, windowed res 1280x720
~Sound: SPU2-X 1.3.0.2120 with default settings
~Controller: SSSPSX PAD Plugin Pressure Mod 1.6.0
~Cdvdrom: Linuz ISO CDVD 0.9.0
# Description: GSdx m_merge is NULL! crash as soon as any race starts. Flashes for half a second as if it was going to work. Happens with DX 9 and 10 hardware mode at any res over native, hardware mode with native checked does not crash, software mode does not crash. See screen:
![[Image: th_pcsx2_rumbleracing_gsdx_mmerge_is_n.png]](http://i255.photobucket.com/albums/hh156/inferno129/th_pcsx2_rumbleracing_gsdx_mmerge_is_n.png)
Look at my sig for my system.
-Core i7 920 @ 4.01GHz
-EX58-UD4P
-OCZ 6GB PC3-14400 Platinum
-Sapphire HD 4870 1GB @ 800/1000MHz
-PCP&C Silencer 750W
-RAID 0 2x Seagate 250GB 7200.10RPM
-Windows 7 Ultimate x64
-EX58-UD4P
-OCZ 6GB PC3-14400 Platinum
-Sapphire HD 4870 1GB @ 800/1000MHz
-PCP&C Silencer 750W
-RAID 0 2x Seagate 250GB 7200.10RPM
-Windows 7 Ultimate x64