07-10-2014, 08:16 AM
(This post was last modified: 10-01-2021, 01:34 PM by lightningterror.)
Version tested:
Version last known working on: 0.9.9r5128
Does anyone know why the PSX disc-swapping ingame got broken? It used to allow for PS1 games to be loaded into the emu if a game was currently going on, but recently this has changed and PCSX2 outright closes the emulation running and shuts down, why?
This breaks ALL playability of Monster Rancher games, as well as any game which relies on swapping for code from other discs (I don't know of many others, but I know that PSX games were usable as a buffer before)
Code:
PCSX2 1.3.0.r5919 - compiled on Feb 28 2014
Savestate version: 0x9a0a0000
Does anyone know why the PSX disc-swapping ingame got broken? It used to allow for PS1 games to be loaded into the emu if a game was currently going on, but recently this has changed and PCSX2 outright closes the emulation running and shuts down, why?
This breaks ALL playability of Monster Rancher games, as well as any game which relies on swapping for code from other discs (I don't know of many others, but I know that PSX games were usable as a buffer before)