using r5065, gsdx11 software, no speedhacks, rest in default. Car shadows are in a variety of colours and changes as you change position in the race. The shadow for the girl at the beginning of the game and each race is fine, though.
Resolved: [Bug Report] Ridge Racer V [PAL&NTSC]
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User is banned anyway, besides being invaid.
![]() Thank you for your report. This bug report has now been marked as Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing. This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.
01-08-2018, 11:58 PM
Still very much active issue as described. Possible a core issue.
05-05-2018, 04:15 AM
I've played this game a lot tonight.
Specs: Win7 x64, AMD x4 4.0GHz, R9 270X 2GB, 16GB RAM Build: v1.5.0-dev-2363-g3f916f440-windows-x86 GSdx: GSdx32-SSE4.dll [GSdx 20180503003203 (MSVC 19.00 SSE4.1/AVX) 1.1.0] Disc: Ridge Racer V SLUS-20002 // 06AD9CA0 Rend: DX11 HW, DX11 SW Car shadows alternate at a steady interval from white to grey (possibly invisible) Rend: DX11 HW Car textures are corrupted. Intro FMV is corrupted -- Aside from that. DX11 HW runs mostly full speed. SW is often 50%-80% speed. Using Linear Interpolation and Disable Effects processing in SPU2-X gives noticeable speedup.
05-05-2018, 05:01 AM
Intro FMV https://i.gyazo.com/4add38d3257e0efbe250...cc679a.png
Car Textures https://i.gyazo.com/78012dbfcbc62a44331c...2e01b0.png Car Shadow (White) https://i.gyazo.com/0d1941ba6e881329dbed...f66dc6.png Car Shadow (Invis) https://i.gyazo.com/d153d51d23f66e461e69...cb35ab.png (Confirmed invis)
05-05-2018, 03:28 PM
(05-05-2018, 04:15 AM)Veritas0923 Wrote: I've played this game a lot tonight. GS Dumps Intro FMV gsdx_20180505091643.gs Car Texture (Menu) gsdx_20180505091812.gs Shadow/Car Texture (Pre-Race Countdown) gsdx_20180505091917.gs Shadow/Car Texture (Post-Race Replay) gsdx_20180505092318.gs
05-05-2018, 09:12 PM
I checked latest annual builds for 2011 thru 2017 (missing a 2015 build)
Car Textures & Intro FMV have 'Never worked' for DX11 HW Car Shadows have 'Never worked' period. All renders.
05-08-2018, 03:28 AM
05-27-2018, 09:28 AM
(This post was last modified: 05-27-2018, 09:28 AM by lightningterror.)
Thank you for your report.
This bug report has now been marked as Pushed and has been posted as an issue in our Github repository HERE Issue link: https://github.com/PCSX2/pcsx2/issues/2427 This thread will now be moved in the Pushed bug reports subforum.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS RAM: Hyper X Savage 2x8GB 1.6GHZ CL9 GPU: GTX750TI 2GB GDDR5 OS: Windows 10 Pro 64bit
05-12-2020, 11:06 AM
Thank you for your report.
This bug report has now been marked as Resolved since it has been fixed on our code base. This thread will now be closed and moved to the resolved bug reports subforum.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS RAM: Hyper X Savage 2x8GB 1.6GHZ CL9 GPU: GTX750TI 2GB GDDR5 OS: Windows 10 Pro 64bit |
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