Resolved: [Bug Report] Ridge Racer V [PAL&NTSC]
#1
using r5065, gsdx11 software, no speedhacks, rest in default.  Car shadows are in a variety of colours and changes as you change position in the race.  The shadow for the girl at the beginning of the game and each race is fine, though.

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#2
User is banned anyway, besides being invaid. Tongue

Thank you for your report.
This bug report has now been marked as Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing.

This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.
#3
Still very much active issue as described. Possible a core issue.
#4
I've played this game a lot tonight.

Specs: Win7 x64, AMD x4 4.0GHz, R9 270X 2GB, 16GB RAM
Build: v1.5.0-dev-2363-g3f916f440-windows-x86
GSdx: GSdx32-SSE4.dll [GSdx 20180503003203 (MSVC 19.00 SSE4.1/AVX) 1.1.0]
Disc: Ridge Racer V SLUS-20002 // 06AD9CA0
Rend: DX11 HW, DX11 SW

Car shadows alternate at a steady interval from white to grey (possibly invisible)

Rend: DX11 HW

Car textures are corrupted. Intro FMV is corrupted
--
Aside from that. DX11 HW runs mostly full speed. SW is often 50%-80% speed. Using Linear Interpolation and Disable Effects processing in SPU2-X gives noticeable speedup.
#5
Intro FMV https://i.gyazo.com/4add38d3257e0efbe250...cc679a.png

Car Textures https://i.gyazo.com/78012dbfcbc62a44331c...2e01b0.png

Car Shadow (White) https://i.gyazo.com/0d1941ba6e881329dbed...f66dc6.png

Car Shadow (Invis) https://i.gyazo.com/d153d51d23f66e461e69...cb35ab.png (Confirmed invis)
#6
(05-05-2018, 04:15 AM)Veritas0923 Wrote: I've played this game a lot tonight.

Specs: Win7 x64, AMD x4 4.0GHz, R9 270X 2GB, 16GB RAM
Build:   v1.5.0-dev-2363-g3f916f440-windows-x86
GSdx:  GSdx32-SSE4.dll [GSdx 20180503003203 (MSVC 19.00 SSE4.1/AVX) 1.1.0]
Disc:   Ridge Racer V SLUS-20002 // 06AD9CA0
Rend:  DX11 HW, DX11 SW

Car shadows alternate at a steady interval from white to grey (possibly invisible)

Rend:  DX11 HW

Car textures are corrupted. Intro FMV is corrupted
--
Aside from that. DX11 HW runs mostly full speed. SW is often 50%-80% speed. Using Linear Interpolation and Disable Effects processing in SPU2-X gives noticeable speedup.

GS Dumps

Intro FMV gsdx_20180505091643.gs

Car Texture (Menu) gsdx_20180505091812.gs

Shadow/Car Texture (Pre-Race Countdown) gsdx_20180505091917.gs

Shadow/Car Texture (Post-Race Replay) gsdx_20180505092318.gs


Attached Files
.xz   gsdx_20180505091643.gs.xz (Size: 2,07 MB / Downloads: 353)
.xz   gsdx_20180505091812.gs.xz (Size: 1,37 MB / Downloads: 290)
.xz   gsdx_20180505091917.gs.xz (Size: 3,67 MB / Downloads: 327)
.xz   gsdx_20180505092318.gs.xz (Size: 4,27 MB / Downloads: 419)
#7
I checked latest annual builds for 2011 thru 2017 (missing a 2015 build)

Car Textures & Intro FMV have 'Never worked' for DX11 HW

Car Shadows have 'Never worked' period. All renders.
#8
I've created an issue for this (shadows) on GitHub

https://github.com/PCSX2/pcsx2/issues/2427
#9
Thank you for your report.
This bug report has now been marked as Pushed and has been posted as an issue in our Github repository HERE

Issue link:
https://github.com/PCSX2/pcsx2/issues/2427

This thread will now be moved in the Pushed bug reports subforum.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX1070 8GB GDDR5
OS: Windows 10 Pro 64bit
#10
Thank you for your report.
This bug report has now been marked as Resolved since it has been fixed on our code base.

This thread will now be closed and moved to the resolved bug reports subforum.
CPU: I7-4770 3.9GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ CL9
GPU: GTX1070 8GB GDDR5
OS: Windows 10 Pro 64bit




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