# PCSX2 version: v1.2.1-639-gfa3db52(Windows),pcsx2-v1.2.1-568-gb9fba80 (Windows)
# CPU options: EE/IOP defaults, VUs defaults
# Plugins used: GSdx 0.1.16 (hardware and software, dx11), SPU2-X v2
# Description: During Monster Tricks and finishes the game suffers slowdown, minuscule while using "standard" GSdx but when MSAA/FxAA is enabled among other option the slowdown is increased immensely. MSAA seems to be the culprit in this scenario. Going from 2xMSAA to 4xMSAA resulted in a >15 fps drop(GTX 780, i5-4670K 3.4GHz,WIndows 7) and going to 16xMSAA almost crashes my desktop. Besides a slowdown a (for lack of a better name) corrupt rectangle appears in the top left corner when using hardware mode.
A significatly larger one in the bottom right if software mode is used.
The rectangle isn't static and changes colors during monster tricks.
If anymore information is wanted please ask.
# CPU options: EE/IOP defaults, VUs defaults
# Plugins used: GSdx 0.1.16 (hardware and software, dx11), SPU2-X v2
# Description: During Monster Tricks and finishes the game suffers slowdown, minuscule while using "standard" GSdx but when MSAA/FxAA is enabled among other option the slowdown is increased immensely. MSAA seems to be the culprit in this scenario. Going from 2xMSAA to 4xMSAA resulted in a >15 fps drop(GTX 780, i5-4670K 3.4GHz,WIndows 7) and going to 16xMSAA almost crashes my desktop. Besides a slowdown a (for lack of a better name) corrupt rectangle appears in the top left corner when using hardware mode.
A significatly larger one in the bottom right if software mode is used.
The rectangle isn't static and changes colors during monster tricks.
If anymore information is wanted please ask.