04-03-2017, 10:54 PM
# PCSX2 Version: v1.5.0-dev-1977-gdf32564 (tested on versions as old as v0.9.7 r3877)
# Cpu Options: EE/IOP Defaults, VUs Defaults (tried on ALL EE/IOP and VUs settings)
# Plugins Used: GSdx 20170401140540 (MSVC 19.00 SSE2/SSSE3) 1.1.0
# Description: This game has some serious problems; both graphical and non-graphical.
The graphical bugs are (as far as I've seen, that is) the fog and the grey screen.
1. The fog always emulates bad. It whether appears as a series of light-blue vertical lines, or as a full light-blue layer in near distance.
This is the result on Dx11 , though. Funny thing, each backend produces different result. on Dx9 it's a combination of both (vertical line, and full layer, in near distance), and on OGL, it's the layer applied on the lower half of the screen.
2. At some point in the game, the screen should turn grey, but instead goes almost fully black with grey vertical lines surrounding the characters on-screen.
Both of these bugs happen in HW mode. Changing to SW mode on any backend fixes these bugs.
The fog bug can also be fixed by setting the Skipdraw HW hack on 3; but this causes another bug where the colors appear dark and burned at times.
Now, the non-graphical bug is about the character textures. All characters have parts of their textures incorrectly gone black. This appears to be a texture alpha problem, but no graphical settings on any backend can fix this bug; not even SW mode.
I tried disabling all of the speedhacks and patches, and changed all EE/IOP and VU settings. I even tried setting the EE and IOP on Interpreter and both VUs on both Interpreter and SuperVU. Nothing seems to fix this problem.
Now, these bugs have been present for a really long time. I tested this game on 0.9.7 r3877, Official 1.0.0 build, Official 1.2.0 Build, and so many dev builds. Same result on All of them.
Also, these bugs are present on PAL version, too; but I've used the NTSC-U version for the screenshots.
My PC Specs if necessary:
OS: Windows 7 Ultimate 64-Bit
CPU: Intel Pentium® Dual-Core E5700 3.00GHz
GPU: Nvidia Geforce GT 520 2 GB
RAM: 4GB DDR3
I know it's a bit low for PCSX2, but it still does good for my games. There are some fps drops in this game which is probably because of my system. And also, I have tested it on 2 other PCs and same result occures there; so the problem's not from my system.
That about covers it up. I hope I've provided the necessary information and enough screenshots. I'm very eager to see this game working.
And in case it's needed, here's GS dumps of each bug:
SMBA Characters' black texture.7z (Size: 1,42 MB / Downloads: 339)
SMBA Fog problem.7z (Size: 3,2 MB / Downloads: 366)
SMBA Grey black screen.7z (Size: 4,5 MB / Downloads: 346)
And thank you developers for all of your support.
P.S. Sorry for my bad English.
# Cpu Options: EE/IOP Defaults, VUs Defaults (tried on ALL EE/IOP and VUs settings)
# Plugins Used: GSdx 20170401140540 (MSVC 19.00 SSE2/SSSE3) 1.1.0
# Description: This game has some serious problems; both graphical and non-graphical.
The graphical bugs are (as far as I've seen, that is) the fog and the grey screen.
1. The fog always emulates bad. It whether appears as a series of light-blue vertical lines, or as a full light-blue layer in near distance.
This is the result on Dx11 , though. Funny thing, each backend produces different result. on Dx9 it's a combination of both (vertical line, and full layer, in near distance), and on OGL, it's the layer applied on the lower half of the screen.
2. At some point in the game, the screen should turn grey, but instead goes almost fully black with grey vertical lines surrounding the characters on-screen.
Both of these bugs happen in HW mode. Changing to SW mode on any backend fixes these bugs.
The fog bug can also be fixed by setting the Skipdraw HW hack on 3; but this causes another bug where the colors appear dark and burned at times.
Now, the non-graphical bug is about the character textures. All characters have parts of their textures incorrectly gone black. This appears to be a texture alpha problem, but no graphical settings on any backend can fix this bug; not even SW mode.
I tried disabling all of the speedhacks and patches, and changed all EE/IOP and VU settings. I even tried setting the EE and IOP on Interpreter and both VUs on both Interpreter and SuperVU. Nothing seems to fix this problem.
Now, these bugs have been present for a really long time. I tested this game on 0.9.7 r3877, Official 1.0.0 build, Official 1.2.0 Build, and so many dev builds. Same result on All of them.
Also, these bugs are present on PAL version, too; but I've used the NTSC-U version for the screenshots.
My PC Specs if necessary:
OS: Windows 7 Ultimate 64-Bit
CPU: Intel Pentium® Dual-Core E5700 3.00GHz
GPU: Nvidia Geforce GT 520 2 GB
RAM: 4GB DDR3
I know it's a bit low for PCSX2, but it still does good for my games. There are some fps drops in this game which is probably because of my system. And also, I have tested it on 2 other PCs and same result occures there; so the problem's not from my system.
That about covers it up. I hope I've provided the necessary information and enough screenshots. I'm very eager to see this game working.
And in case it's needed, here's GS dumps of each bug:



And thank you developers for all of your support.
P.S. Sorry for my bad English.