Sorry for digging out this old thread but can someone send me a pm with a link to the modified gsdx plugin please?
I already tried to find it with google but only found versions for ssse3 and sse4.
My cpu is a Phenom II so i need the version for sse2.
I'm a noob at compiling so any help would be much appreciated.
And i'll not bother the devs for any problem i may have with that plugin.
Edit:
Never mind, i have successfully compiled it. I didn't know that i can compile it with Visual Studio 2013.
Just one thing, i don't understand:
Code:
else if(tw < 1024)
{
delete src;
return NULL;
// FIXME: timesplitters blurs the render target by blending itself over a couple of times
hack = true;
if(tw == 256 && th == 128 && (TEX0.TBP0 == 0 || TEX0.TBP0 == 0x00e00))
{
delete src;
return NULL;
}
anything after a
return can never be executed (as far as i know), so doing something like this
Code:
else if(tw < 1024)
{
// FIXME: timesplitters blurs the render target by blending itself over a couple of times
//hack = true;
//if(tw == 256 && th == 128 && (TEX0.TBP0 == 0 || TEX0.TBP0 == 0x00e00))
//{
delete src;
return NULL;
//}
}
should do the same, right?