Resolved: [Bug Report] Valkyrie Profile 2:Silmeria [PAL]
#1
Bug report updated

Pcsx2 0.9.6 revesion 703
Cpu options : EERec, VU recompilers, MTGS on
Gamefix on
Speed Hacks disable (for this bug report because sound problem, if I play, I will use speed hacks)
Plugins used:
Grafik:GSdx 0.1.14 SSE41 and GSdx 0.1.7 SSSE3, Blend bbf
Sound: SPU2-X 1.1.0
Control: SSSPSX PAD Plugin 1.7.0
Cdvdrom: Linuz/Pg Iso CDVD 0.8.0

So, there are some bugs I find out, but they are not all. (I think so)

1. in some FMVs like intro before new game or the FMV after fight with Lezard Valeth: sound is not correctly with the actual movie

2. you have to skip some FMVs because they stand still
[Image: vp2introp.th.png]

3. vertical lines, fixed with software mode
[Image: vp2lines.th.png]

4. grafic bug and slow down in the forest, grafic fixed with software mode

5. (not really a bug) game runs fast with GSdx 0.1.7, slow with higher version

I have see the ending so I think it is possible to play this game to the end with pcsx2 (I played from chapter 3 to the end), but sometimes I have to see the FMVs on my PS2^^

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#2
i have the same problem.
i wonder if it also appears in the NTSC version Huh

@Fantasy:
For FMV's, use ZeroSPU2, its correctly synced then.
#3
I tried ZeroSPU2 and ZeroSPU2 PG too, but the first FMV runs not correctly
Other FMV's run correctly
#4
What settings do you use for ZeroGS? Some of them should give negative picture effects.
#5
These are not the same bugs as in the ntsc version, I can do battles in that with GSdx.
#6
@ Zeydlitz
bilinear filtering on
Anti-aliasing off
FFX-Hack (always^^)
No target resolves

thx Zeydlitz, after disable FFX-Hack and No target resolves, it is a little better. The second bug always there, the third bug sometimes
The screen always changes, that means the representation is not stable.
[Image: zero1oa6.th.png]

@rama
Maybe it is because of fighting in a specific area or this is the first battle^^
I use game save and here are pictures of a fight (first with ZeroGS, second with GSdx)
[Image: battlezerogsgj8.th.png]
[Image: rightbattlegsdxgk2.th.png]
#7
So NTSC doesn't have this colored polys?
#8
It has them, it's a pcsx2 thing. Some kind of SPS with bad texture data + some glow lightening on it Tongue2
#9
Well, I found that overbright fixed with 16bit resolution + 2x interlacing (second one need to fix first one glitch ;-).
#10
oh man, this game is so bad GS limited.
getting 99% CPU usage in the GSdx bar.
ZeroGS is even slower than GSdx.

i have to overclock to 3.6ghz again, i had to clock to stock yesterday because my PC stopped at "Overclocking or overvoltage failed" Post Message.

But Why? it was even prime stable.




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