01-29-2018, 11:32 PM
Hello guys, ever since these two pull request has been merged the cdvdGigaherz plugin stopped working for me.
My game backups are stored in compressed MDX format and I use Daemon Tools to mount it. I have a bunch of command line launchers that automatically mount the image and start PCSX2 with correct configuration. It is an old setup, but it worked quite well and I am pretty used to Daemon Tools anyway.
Now every time I use cdvdGigaherz.dll from this :
or any later build the the emulation stops with File not found. Path: IsoFileSystem.
This is the console log.
I just use the older plugin file from the latest working build to work around the issue. Just though you guys might like to know it. If you decide to fix it I would be happy to test it for you.
Code:
https://github.com/PCSX2/pcsx2/commit/0a4ff90bfba20ea086a859a87fae4c9a826626f1
https://github.com/PCSX2/pcsx2/commit/c9abec7cbed3e6200de9597bb2d8e9008a0085c9
My game backups are stored in compressed MDX format and I use Daemon Tools to mount it. I have a bunch of command line launchers that automatically mount the image and start PCSX2 with correct configuration. It is an old setup, but it worked quite well and I am pretty used to Daemon Tools anyway.
Now every time I use cdvdGigaherz.dll from this :
Code:
v1.5.0-dev-2229-gc9abec7cb
or any later build the the emulation stops with File not found. Path: IsoFileSystem.
This is the console log.
Code:
PCSX2 1.5.0-20180127232611 - compiled on Jan 28 2018
Savestate version: 0x9a0d0000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 16299), 64-bit
Physical RAM = 16332 MB
CPU name = Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 3.398 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7f9ae3bf
x86EFlags = 28100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
Reserving memory for recompilers...
Loading plugins from D:\Games\Emulators\PlayStation 2\plugins...
Bound GS: GSdx32-SSE4.dll [GSdx 20180127232611 (MSVC 19.00 SSE4.1/AVX) 1.1.0]
Bound PAD: LilyPad.dll [LilyPad (20180127232611) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20180127232611 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20180127232611 0.11.0]
(GameDB) 9714 games on record (loaded in 130ms)
Bound USB: USBnull.dll [USBnull Driver 20180127232611 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20180127232611 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20180127232611 0.5.0]
Plugins loaded successfully.
(CdvdSource) HotSwapping CDVD source types from ISO to Plugin.
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
* CDVD: Opening drive 'H:\'...
* CDVD: setSpindleSpeed success (3600KB/s)
* CDVD: IO thread started...
* CDVD: KeepAlive thread started...
* CDVD: SPTI short transfer of 0 bytesTrack 1 start sector: 0
* CDVD: Disk Type: CD-ROM
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1536368 sectors)
* CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes(IsoFS) Invalid partition descriptor encountered at block 0x10: ''
Closing plugins...
Closing SPU2
Closing PAD
Closing GS
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 390.65
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available
Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
Delete 0 Shaders, 34 Programs, 28 Pipelines
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
File not found.
Path: IsoFileSystem
(pxActionEvent) IsoFS could not find the root directory on the ISO image.(thread:EE Core)
* CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes * CDVD: SPTI short transfer of 0 bytes
I just use the older plugin file from the latest working build to work around the issue. Just though you guys might like to know it. If you decide to fix it I would be happy to test it for you.