PCSX2 Nightly v1.7.2050
Specs: CPU- Intel I7-8700k
GPU- NVIDIA GeForce 1080 Ti
Observed in FFX (and likely the other FF titles) that during certain cutscenes/events that if you use any Internal Resolution other than default will cause various graphical issues. This is observed early in FFX in the first cutscene after meeting Auron for the first time, but happens in pretty much all underwater segments and some other cutscenes/battles (such as the underwater battle against Geosgaeno).
No HW hacks, though I went through and tested all of them individually and none of them affected the problem in any way. Also tried all the Texture Filtering options, no dice there either.
Tested both OGL and DX renderers with same issue observed on both. SW renderer unaffected (though since it can't upscale that's a moot point).
An issue for this was fixed two and a half years ago and does *not* exist in 1.6.0 Stable, so I believe it's a regression that's cropped up somewhat recently.
Link to old issue report, for reference (since it looks like the same issue):
https://github.com/PCSX2/pcsx2/issues/2961
Can't test X-II or XII right now (can't find my old disks :/), but I wouldn't be shocked if they were also affected.
EDIT
Doing a bisect now; should have results in a half-hour or so.
EDIT2
Still in work, was working as of late-September so this is *very* recent.
Specs: CPU- Intel I7-8700k
GPU- NVIDIA GeForce 1080 Ti
Observed in FFX (and likely the other FF titles) that during certain cutscenes/events that if you use any Internal Resolution other than default will cause various graphical issues. This is observed early in FFX in the first cutscene after meeting Auron for the first time, but happens in pretty much all underwater segments and some other cutscenes/battles (such as the underwater battle against Geosgaeno).
No HW hacks, though I went through and tested all of them individually and none of them affected the problem in any way. Also tried all the Texture Filtering options, no dice there either.
Tested both OGL and DX renderers with same issue observed on both. SW renderer unaffected (though since it can't upscale that's a moot point).
An issue for this was fixed two and a half years ago and does *not* exist in 1.6.0 Stable, so I believe it's a regression that's cropped up somewhat recently.
Link to old issue report, for reference (since it looks like the same issue):
https://github.com/PCSX2/pcsx2/issues/2961
Can't test X-II or XII right now (can't find my old disks :/), but I wouldn't be shocked if they were also affected.
EDIT
Doing a bisect now; should have results in a half-hour or so.
EDIT2
Still in work, was working as of late-September so this is *very* recent.