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UT99 should be played on pc anyway, this just gives you the push to switch.
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He's actually bug reporting, helping gabest to fix the new problems so yeah that reply was totally useless.
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01-19-2012, 03:29 PM
(This post was last modified: 01-19-2012, 03:30 PM by miseru99.)
^Check the latest version couse you probably tried with something that generally messed alot, BT3 pal version(and they're fairy same engine side other than ntsc being slightly more demanding) have no issues at least in current version. For speed I even noticed opposite, fps got higher if I choosen higher upscalling on my gpu(and turned off "allow 8 bit textures" through without it, the game still lags horribly in lower upscalling) than with the 49xx+ which I'm normally using now. Soo basically from my normal x2 on HD5670 I can go at x3 maintaining full speed now.
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01-19-2012, 03:39 PM
(This post was last modified: 01-19-2012, 03:48 PM by recoder.)
I always keep Allow 8-bit Texture off. They cause some graphical error when used.
EDIT : Hmm. Sorry! Seems to have the problem when frameskip is used at 1 : 2. This never caused any problems in 49xx but 50xx seems to have this problem.
Actually, I used Frameskip at 1 to draw and 2 to skip. But at the latest revision i need to use frameskip of 1 : 1 ONLY. Other than that cause errors.
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Frameskip is more or less buggy as a feature;P, but what problems you encounter with "allow 8 bit textures" any screenshot? Never saw even slight difference in graphics and that's an option I switch at least once for each new game I try.
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8bit textures completely nukes the performance of DBZ, its already heavy on the gpu, then try loading a bunch of textures through the conversion shader .......