10-21-2015, 08:08 PM
(This post was last modified: 10-22-2015, 07:47 PM by .r5.
Edit Reason: Further testing
)
***PCSX2 versions used:***
pcsx2-v1.3.1-1304-g059d4a1-windows-x86
pcsx2-v1.3.1-1292-gaff1467-windows-x86
pcsx2-v1.3.1-842-g1f402b1-windows-x86
pcsx2-v1.3.1-799-g000e11e-windows-x86
pcsx2-v1.3.1-699-gc660ea8-windows-x86
pcsx2-v1.3.1-641-gde644c5-windows-x86 (first available build with bug)
pcsx2-v1.3.1-590-gcd8e31d-windows-x86 (bug does not occur here)
pcsx2-v1.3.1-495-g4e82073-windows-x86 (bug does not occur here)
***Emulation settings:*** "Safest" preset, no hacks.
***Plugins used:*** GSdx-AVX2, cddvdGigaherz
***Plugin settings:*** CRC Hack Level "None"
#### Hardware Specifications
***CPU:*** Intel® Core i5-4690K CPU @ 3.50GHz
***GPU:*** NVIDIA GeForce GTX 970 (Driver: NVIDIA 358.50)
#### Description
This is from the demo version in ops2m demo 33.
None of the hardware renderers are able to draw the game without glitches.
Textures flicker, cycling from all black, wrong color. Even some HUD elements and text seem to flicker.
Software mode does not have the bug. Software mode without mipmapping also does not have the bug.
EE/FPU and VU0/VU1 Round/Clamping modes have no effect on the bug.
The bug also happens with the superVU dynarec.
None of the EE, FPU, VU, VIF1, DMAC, OPH Flag, Path 3 transfer related "game fixes" affect the bug.
#### Video
In the video I start with the OGL HW renderer, toggle back into the SW renderer and back again to HW.
https://vid.me/W0we
***GS dump***
ConflictDS-GS-FlickeringTexs.7z (Size: 2,74 MB / Downloads: 435)
pcsx2-v1.3.1-1304-g059d4a1-windows-x86
pcsx2-v1.3.1-1292-gaff1467-windows-x86
pcsx2-v1.3.1-842-g1f402b1-windows-x86
pcsx2-v1.3.1-799-g000e11e-windows-x86
pcsx2-v1.3.1-699-gc660ea8-windows-x86
pcsx2-v1.3.1-641-gde644c5-windows-x86 (first available build with bug)
pcsx2-v1.3.1-590-gcd8e31d-windows-x86 (bug does not occur here)
pcsx2-v1.3.1-495-g4e82073-windows-x86 (bug does not occur here)
***Emulation settings:*** "Safest" preset, no hacks.
***Plugins used:*** GSdx-AVX2, cddvdGigaherz
***Plugin settings:*** CRC Hack Level "None"
#### Hardware Specifications
***CPU:*** Intel® Core i5-4690K CPU @ 3.50GHz
***GPU:*** NVIDIA GeForce GTX 970 (Driver: NVIDIA 358.50)
#### Description
This is from the demo version in ops2m demo 33.
None of the hardware renderers are able to draw the game without glitches.
Textures flicker, cycling from all black, wrong color. Even some HUD elements and text seem to flicker.
Software mode does not have the bug. Software mode without mipmapping also does not have the bug.
EE/FPU and VU0/VU1 Round/Clamping modes have no effect on the bug.
The bug also happens with the superVU dynarec.
None of the EE, FPU, VU, VIF1, DMAC, OPH Flag, Path 3 transfer related "game fixes" affect the bug.
#### Video
In the video I start with the OGL HW renderer, toggle back into the SW renderer and back again to HW.
https://vid.me/W0we
***GS dump***
