06-16-2015, 10:21 PM
Resolved: Incorrect Depth Order in DQ5
|
06-16-2015, 10:25 PM
It was always broken on Opengl. Are you using Directx?
06-16-2015, 10:31 PM
Yes. Using Direct9 Hardware (Native Resolution)
MTVU and Fast CDVD enabled
06-16-2015, 10:51 PM
With a recent driver it must work with openGL too.
06-16-2015, 11:25 PM
So older versions show correct depth order?
I Just tried it on the latest build from here:
http://buildbot.orphis.net/pcsx2/index.php It works perfectly on all renderers with default settings. Quote:So older versions show correct depth order? Yes, on dx and software, Opengl had some problems in older builds. It works well now.
06-17-2015, 10:28 AM
Great
![]() Note: openGL requires a driver that support ARB_clip_control. You will be fine if you have a DX11-class GPU (or the open source driver....)
06-17-2015, 02:16 PM
(This post was last modified: 06-17-2015, 02:21 PM by BouncingBreasts.)
Forgot to tell I'm using [pcsx2-v1.3.1-530-g62beb3a-windows-x86].
The result is okay for DirectX11 (Hardware) The problem is no BGM at all. Only SFX works. (Tried XAudio, DirectSound) ![]() For OpenGL, it gives me a blank white screen. ![]() Saying this : ![]() Also, DirectX 11 shows some unusual 3D drawing like this : ![]() idk, it looks very different from DX9, I see the jagged on every lights. But this picture is another game, maybe I should start a new thread with it ?
06-17-2015, 02:23 PM
Sorry openGL requires a real GPU driver... The open source driver is miles ahead of the Intel proprietary driver. You have a white screen because it failed to compile the GLSL shader.
06-17-2015, 04:56 PM
The intel driver is not a real driver? I thought nowadays the iGPU isn't that bad.... Or is there only a lack of OGL support?
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)