Resolved: Latest Dev Builds not loading... on WinXP-Pro
#41
Good job man.

It's also been pushed, so the latest builds should work properly now.
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Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD

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#42
Well it's not fixed here
1.Download pcsx2-v1.2.1-651 from the builbot
2.Start pcsx2 and set the usual settings(no speed hacks)
3.Start a game and my pc freeze.

Now I have to reboot my pc otherwise sooner or later I'll get bsod communing from the video drivers.
It works fine in DX9SW but not in DX9HW.

Did anyone bothered to try
v1.2.1-256-g3daff15 - works fine
v1.2.1-257-gd3ebdae - the problem exist
#43
Yes, I tried it. I can't reproduce the error on my PC. Even on my XP old school box.

It would seem you have a different problem. In order to debug it, someone needs to be able to reproduce it.
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Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
#44
(10-28-2014, 06:25 PM)vsub Wrote: Well it's not fixed here
1.Download pcsx2-v1.2.1-651 from the buildbot
2.Start pcsx2 and set the usual settings(no speed hacks)
3.Start a game and my pc freeze.

Now I have to reboot my pc otherwise sooner or later I'll get bsod communing from the video drivers.
It works fine in DX9SW but not in DX9HW.

Did anyone bothered to try
v1.2.1-256-g3daff15 - works fine
v1.2.1-257-gd3ebdae - the problem exist

Whats your system specs?
is "6600GT" from your signature correct?
need beefier system... =(

PCSX2 would probably work best on either a 4x or 8x core CPU and newer gfx card
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO (BIOS_r4602 [02/23/2023])
GPU: NVIDIA GeForce RTX 3070 Ti 8GB XC3 model by EVGA
GFX Drivers: Nvidia v536.40
OS: Windows 11 Pro (x64)(v22H2)(Build 22621.1992)
RAM: 32GB, 2x G.Skill 16GB DDR4
#45
The point is not how fast pcsx2 will run on my pc but that with the current pcsx2 beta,I can't use pcsx2 at all with GSDX9 HW mode because of some change IN GSDX,not pcsx2.

When trying GSDX from the latest beta on older pcsx2(even 1.0.0),I get the same result and not when I use older GSDX and the latest pcsx2 beta(don't know why everyone is ignoring me about GSDX)
#46
I didn't ignore you? This was in response to you: http://forums.pcsx2.net/Thread-Latest-De...#pid410268
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Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
#47
Strange...if some kind log exist,is it possible to see what was changed between v1.2.1-256-g3daff15 and v1.2.1-257-gd3ebdae
#48
If you can tell me what day it was built on, maybe I can find it. I can't figure out how to search for a specific commit in GIT on the website(it can be done with the client though, but I don't know it well enough).
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Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
#49
(10-28-2014, 10:18 PM)vsub Wrote: Strange...if some kind log exist,is it possible to see what was changed between v1.2.1-256-g3daff15 and v1.2.1-257-gd3ebdae

(10-28-2014, 11:10 PM)Blyss Sarania Wrote: If you can tell me what day it was built on, maybe I can find it. I can't figure out how to search for a specific commit in GIT on the website(it can be done with the client though, but I don't know it well enough).

Just take the seven characters after the g of pcsx2's version string then paste it after the URL for GitHub.
For example, v1.2.1-257-gd3ebdae gets you here : https://github.com/PCSX2/pcsx2/commit/d3ebdae
#50
I thought you had to have the whole hash to do that. -.-

Would changing a variable type like that really cause this? o_O

Code:
- ss->MaxLOD = FLT_MAX;
+ ss->MaxLOD = ULONG_MAX;

That's the change.
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