Resolved: Microvu bug reports official thread
#11
seinfeldx:
that problem will be fixed with mVU most-likely in 1~3 weeks depending on when i have time (its a complex problem, so not an easy fix)

zeydlitz:
you forgot to mention the game name ;p
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#12
1) pcsx2 r1400 / beta 1329

cpu limit on, eerec on, vurec0 and vurec1 on, MTGS on microVU0 and microVU1 on
plugins used: GSdx 0.1.15 (hardware and software, dx10), SPU2-X 1.1.0
game fixes: none
speed hacks: none
advanced: tried with clamp normal and none

2) Tales of the Abyss [NTSC] - CRC: 14FE77F7 - SLUS_213.86
4) character is visible without sps in supervu

When clamp is set to normal the character is visble but there is SPS
When clamp is set to none the character is invisble


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#13
ionsmurf:
thanks for the bug report.
i know the cause of the TOTA problem and plan to fix it in the future as part of a bigger update.
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#14
Heya,

Pcsx2 beta 1329

Cpu limit off
eerec on
vurec0/vurec1 on
MTGS
microVU0 and microVU1 on/off
game fixes: none
speed hacks: none
advanced: default

GAME: Tales of Legendia

Well, without further ado:
This is how it looks without MVU:
   

And this is with:
   
#15
Cain:
Any console messages? Sure you set VU clamping to none?
#16
(06-28-2009, 02:46 PM)rama Wrote: Cain:
Any console messages? Sure you set VU clamping to none?

Nothing except for Cached Microprograms = 1 Smile

Sorry, my bad, I didn't. When I set it to none it turned to be alot better:
   
#17
Ok, this is the same as Tales of the Abyss then. It will be fixed with proper clamping.
#18
Bully:

in the opening of the game if you fight the other kids, the senior (or w/e played it for like 10 mins, tops) that will always beat you causes a restart of the level, but microvu sees it as and infinite loop and produces nothing but errors. (tested on 1488, not yet tried the beta) works as expected on supervu
#19
Final Fantasy XII Bug..

Graphics: GSdx 1479 0.1.15
Build: PCSX2 beta 1474
Speedhacks: No
Gamefixes: No

First Screen: MicroVU, VU clamp = none
Second Screen: MicroVU, VU clamp = normal
Third Screen: SuperVU, VU clamp = normal


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#20
(07-12-2009, 08:26 AM)xacidmetalx Wrote: Final Fantasy XII Bug..

Graphics: GSdx 1479 0.1.15
Build: PCSX2 beta 1474
Speedhacks: No
Gamefixes: No

First Screen: MicroVU, VU clamp = none
Second Screen: MicroVU, VU clamp = normal
Third Screen: SuperVU, VU clamp = normal
Thanks for the report,it is known Wink
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