Resolved-Workaround: [Bug Report] MX Vs. ATV Unleashed Glitch
#1
In most of the tracks / arenas parts of the map's textures will stretch out and block huge parts of the screen rendering it unplayable. I'm on the latest dev version and have tried a bunch of different settings. Any help is appreciated. I attached an example


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#2
This glitch also happens in MX Unleashed, using the same game engine exactly as MX vs. ATV Unleashed. It seems any of gamefixes does not takes an effect or not working as well. However, lightingterror whenever recognizes this glitch had to be confirmed.
#3
That should fix it. Rearrange COP2 to give clipping enough cycles. Based on PS3 patch.

MX Unleashed [SLUS 20767]
CRC=9866FE54
Code:
patch=1,EE,001cb6e8,word,484e9000
patch=1,EE,001cb6ec,word,4bdbd9ff

MX vs. ATV Unleashed [SLUS 21104]
CRC=95BB1901
Code:
patch=1,EE,001b0458,word,484e9000
patch=1,EE,001b045c,word,4bdbd9ff
#4
Rearrange COP2 patches are in GameDB.

Thank you for your report.
This bug report has now been marked as Resolved with a workaround since it has been fixed on our code base.

This thread will now be closed and moved to the resolved bug reports subforum.




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