Resolved-Workaround: [Bug Report] Megaman X Command Mission[NTSC]
#1
#Pcsx2 version: r1272
#Cpu limit on, eerec on, vurec0 and vurec1 on, MTGS on
#Plugins used: Gsdx 0.1.15 r1322(hardware dx10,software) or zerogs 0.97.1 and zerogs KOSMOS 0.97.0,SPU2-X 1.1.0 (actually settings doesn't change anything, choosing beetween GSDX and ZeroGS don't change a thing too.)
#BIOS: USA 1.60
#Game fixes: None
#Speed Hacks: None
#Description:
all of the characters in the game have many black triangles scatter on their body, face, and hair.
The "black triangles/polygons things" scatter only on the characters.

here are the screenshots:
[Image: mega3.th.jpg]
[Image: mega2.th.jpg]
[Image: mega1v.th.jpg]

thx for the help!!!!

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#2
Try setting clamping to full+extra in advanced in both eerec and vurec
[Image: newsig.jpg]
#3
(06-05-2009, 03:22 PM)Bositman Wrote: Try setting clamping to full+extra in advanced in both eerec and vurec
thx for the suggestion,

I've tried to set:
eerec&vurec: full&extra
eerec&vurec: full&extra+preserve sign
eerec&vurec: extra&extra
eerec&vurec: extra&extra+preserve sign

the results are same for all of them:
the characters turns completely black

is there another solution?
thx!!!
#4
Have you got Logarithmic Z ticked in GSDX? if not, tick it
[Image: ref-sig-anim.gif]

#5
(06-05-2009, 06:10 PM)refraction Wrote: Have you got Logarithmic Z ticked in GSDX? if not, tick it

No, but... I FIXED THE PROBLEM!!!
I set the:
eerec&vurec: none&none,

and it works fine now!!
the characters return to normal!!!
thx for the advice!!!
#6
Wow and what kind of FPS are you getting? That should make the game run at like 2 fps Tongue
[Image: newsig.jpg]
#7
i think he means the clamping ;p in which case his speed will go up
[Image: ref-sig-anim.gif]

#8
Oh..that's really strange and interesting then..clamping to none working when normal/full give SPS 0_o
[Image: newsig.jpg]
#9
Thank you for your report.
This bug report has now been marked as Resolved with a workaround since it has been fixed on our code base.

This thread will now be closed and moved to the resolved bug reports subforum.




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