Resolved-Workaround: [Bug Report] PaRappa the Rapper 2 (NTSC-U)
#1
Check the thread about five posts down.


PCSX2 version: Official Beta PCSX2 0.9.7.3876m

Specifications: 3326MB RAM (4GB), Sapphire ATI Radeon HD 5770, Intel Pentium XII Xeon Processor (4 cores - each clocked at 2.33Ghz), Microsoft Windows XP Professional (32-bit)

CPU options: VU1 & VU0 are SuperVU. NTSC internal framelimiter is set at 60.0 FPS. EE cyclerate is reduced 50%, which is a speedhack. The speedhack is relevant to the bug report as explained below.

Plugins used: ZeroGS 0.97.1, gsdx-sse4-r3878 (hardware and software) (Native resolution), gsdx-ssse3-r3878 (hardware and software) (Native resolution), spu2-x-r3878

Description: The game freezes at some point on every level past the first level (Upon searching, I could not find anyone emulate this game past the first level. But, I could also not find any similar bug reports). Even while I tried disabling GS around these points, the emulation would still get stuck there (I could tell, as the game was not generating new lyrics on levels). Level four will not load at all on any mode. (I had accessed levels farther than level 2 by using Codebreaker codes).

The game will also not load the menu after the first cutscene without reducing the EE cyclerate 50%. Therefore, most of this bug report is tested (except for the intro cutscene, which still freezes without the hack) with that and only that speedhack on, as the game would not load otherwise.

As soon as the game gets into the first cutscene, and throughout the game, the only thing showing in the message logs is a repetition of "32bit Stall Destination Changed to 4" to "32bit Stall Destination Changed to 0" to "32bit Stall Destination Changed to 4". When the game freezes, this repetition stops.

Videos will be posted, replacing this text, once I get them uploaded.

If you have any questions or need clarification, please reply. As stated before, this bug report was run with 1 speedhack, as the game would not fully load otherwise. OPH Flag hack changed nothing.


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#2
If you turn the speedhacks off (all of them) and just enable the MPEG Skip hack to bypas the intro video, what happens then?
[Image: ref-sig-anim.gif]

#3
The intro video can be skipped by pressing start, which is what I usually do (along with level cutscenes). If I turn off speedhacks and the "Skip MPEG" hack on, the video will still play, but when skipped the menu will still be just a white screen. I'll make sure to upload a video with the speedhack and without the speedhack to show exactly what's going on.


EDIT:
In the meantime, the first 30 seconds of this video shows the effects that never load:

This is not the intro cutscene.



Edit2: Like in the cutscenes, CPU usage will heavily drop and the game will hang while audio still goes.
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#4
I just wanted to say I am no longer getting any of these bugs on the unofficial 0.9.7.4510 version.
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#5
Thanks for letting us know Smile
[Image: ref-sig-anim.gif]

#6
See below. VvV
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#7
Hi, I wanted to bump this thread to include information that I think you guys might find important. This bug is most obvious on software mode, but affects both hardware and software rendering. If I were a betting man, I would bet that the bug still exists on hardware mode, but it just farther back than on software mode, and therefore blocked by the environment.

I am thinking that this bug relates to a visual effect that is supposed to appear on the intro reel and when you are rappin' bad (but does not). It's been really happening on every version since PTR2 has been playable:

My recording (r4657):
http://www.youtube.com/watch?v=YOw_MYBWIiU

Normal gameplay:
http://www.youtube.com/watch?v=q6dGmNlVUTs

The bug on the intro reel is textured slightly differently. I'll upload a picture.

Edit: This also happens in the demo reel, which is unsurprising, because it looks like it is rendered while using the engine. I also wanted to stress this only appears during some levels at certain (I don't know what determines it, but sometimes you'll not get it on good, etc. Most of the time, if not always, you'll get it when on bad or awful) levels of how well you're rapping.

Edit: There was also another bug that appeared on the version I had originally gotten the game to work on without the major bugs that did not appear in the versions before it. This is also when software rendering is used and in the battle mode. It causes garbled textures (but only those textures in the picture in this one area) in the battle mode. The textures are not garbled in hardware mode.

Edit: Interpreter, if switched to while in a level from Micro/SuperVU, seems to cause the game to hang. If the game is booted with both VU0 and VU1 on interpreter, the images for the developers will load, but the cutscene will be a black screen (although the audio still plays) and the game will not respond to controller input. When the audio is done playing, nothing else happens.

Here's the logs I get when I switch to interpreter in a level (booting the game with interpreter or in the level select will get no logs):

Code:
sceGsSyncPath: DMA Ch.2 does not terminate

    <D1_CHCR=70000045:D1_TADR=01c76af0:D1_MADR=01c76b00:D1_QWC=00000000>

    <D2_CHCR=10000105:D2_TADR=003a7ce0:D2_MADR=003a7ce0:D2_QWC=00000008>

    <VIF1_STAT=00000040:GIF_STAT=08000660>

sceGsSyncPath: DMA Ch.2 does not terminate

    <D1_CHCR=70000045:D1_TADR=01c76af0:D1_MADR=01c76b00:D1_QWC=00000000>

    <D2_CHCR=10000105:D2_TADR=003a7ce0:D2_MADR=003a7ce0:D2_QWC=00000008>

    <VIF1_STAT=00000040:GIF_STAT=08000660>

libdma: sync timeout
sceGsSyncPath: DMA Ch.2 does not terminate

    <D1_CHCR=70000045:D1_TADR=01c76af0:D1_MADR=01c76b00:D1_QWC=00000000>

    <D2_CHCR=10000101:D2_TADR=003a7ce0:D2_MADR=01c76b00:D2_QWC=0000000e>

    <VIF1_STAT=00000040:GIF_STAT=0e000660>

A similar effect also occurs when I switch EE/IOP to interpreter. Perhaps I'm just doing something wrong? I tried starting the game with these, here are the logs:

Code:
# Restart Without Memory Clear.
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
HEAP SIZE[00216fe0]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
Get Reboot Request From EE

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.1

    Copyright 1999-2001 (C) Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥IRX¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 (C) SCEI
Exit rsd_main
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥IRX¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥IRX¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥IRX¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥IRX¥WAVE2PS2.IRX;1 args 0 arg
WaveP2 driver version 1.2.0
WaveP2 loader thread
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥IRX¥TAPCTRL.IRX;1 args 0 arg
TAPCTRL driver version 1.2.0
Exit TAPCTRL loader thread
goto midi cmd loop
loadmodule: id 35, ret 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
in wp2 init
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
out wp2 init
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
Stream Buffer 1Bank 32768byte 24banks addr:000a1420 786432byte used.
SPU:T/O [wait (reset)]
TapInit 0
TRM_INI
EzMIDI: create thread ID= 48547399, TapAllocSpu Chan[0] spu[5010]
TapAllocIop Chan[0] iop size[3000]
TapAllocSpu Chan[1] spu[125010]
TapAllocIop Chan[1] iop size[3000]
TapAllocSpu Chan[2] spu[175010]
TapAllocIop Chan[2] iop size[3000]
TapAllocSpu Chan[3] spu[1c5010]
TapAllocIop Chan[3] iop size[3000]
TapBdSpuTrans Chan[3] ee-adr[2eeab0] size[322f0]
TapHdIopTrans Chan[3] ee-hd[2ee710] size[3a0]
TapSetMasterVolume[3fff3fff]
TapSetVolume[3fff3fff]
TapSetEffectMode [0] depth[1fff]
TapSetEffectVolume[3fff3fff]
int read end
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
movie test out
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
TapAllocSpu Chan[0] spu[5010]
TapAllocIop Chan[0] iop size[3000]
TapAllocSpu Chan[1] spu[125010]
TapAllocIop Chan[1] iop size[3000]
TapAllocSpu Chan[2] spu[175010]
TapAllocIop Chan[2] iop size[3000]
intg in!!!
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
decode moto[01e08960] saki[003c8480]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
int file tim2 file in
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
int file tim2 file out
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
decode moto[01e08960] saki[003c8480]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
int file snd file in
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
TapBdSpuTrans Chan[0] ee-adr[3c8480] size[25e90]
TapHdIopTrans Chan[0] ee-hd[3ee310] size[1e0]
int file snd file out
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
decode moto[01e08960] saki[003c8480]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
mem cnt [2]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
intg exit!!
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
file search in
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
file search out
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
TapAllocSpu Chan[0] spu[5010]
TapAllocIop Chan[0] iop size[3000]
TapAllocSpu Chan[1] spu[125010]
TapAllocIop Chan[1] iop size[3000]
TapAllocSpu Chan[2] spu[175010]
TapAllocIop Chan[2] iop size[3000]
TapAllocSpu Chan[0] spu[5010]
TapAllocIop Chan[0] iop size[3000]
TapAllocSpu Chan[1] spu[125010]
TapAllocIop Chan[1] iop size[3000]
TapAllocSpu Chan[2] spu[175010]
TapAllocIop Chan[2] iop size[3000]
_________________________________________
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
total space allocated from system = 184,320(byte)
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
total space in mmapped regions = 0(byte)
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
total allocated space = 181,624(byte)
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
total non-inuse space = 2,696(byte)
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
number of non-inuse chunks = 2
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
number of mmapped regions = 0
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
=== selPlayDisp stg:0 disp:0 ===
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
overlay module load in
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
overlay module load out
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
intg in!!!
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
buf use:01887480 size:00009000
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
decode moto[01887480] saki[003c8480]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
int file tim2 file in
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
int file tim2 file out
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
buf use:0188fc80 size:00000800
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
decode moto[0188fc80] saki[003c8480]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
mem cnt [1]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
intg exit!!
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
TapSetEffectMode [0] depth[1fff]
TapSetEffectVolume[3fff3fff]
time job change!!![1]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
dec size[00c57e50]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
dec info trpos[00000970] read_pos[00001000] press_size[0029c800]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
decode moto[015f3c80] saki[003c9290]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
dec size[00131cf0]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
dec info trpos[00c58880] read_pos[0029d800] press_size[000a3000]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
decode moto[017ed480] saki[010211a0]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
dec size[00001208]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
dec info trpos[00d8a6a0] read_pos[00340800] press_size[00000800]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
decode moto[0188fc80] saki[01152fc0]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
dec size[00008e18]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
dec info trpos[00d8ba00] read_pos[00341000] press_size[00002000]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
decode moto[0188e480] saki[01154320]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
P3STR INIT REQ IN
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
init end
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
P3STR INIT REQ OUT
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
WP2_BGMSETTRPOINT exit
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
WP2_SEEK exit
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
WP2_PRELOAD exit
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
cd buffer wait
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
max cd time get[1]
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
scene no:2
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
init end
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
scene no:5
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
init end
MFC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0
MTC0 Breakpoint debug Registers code = 0

I just changed the interpreters back to recompilers, and it loaded the intro reel, but had a bunch of error messages.

Code:
EE/iR5900-32 Recompiler Reset
(EE pc:00121D44) TLB Miss, addr=0x24 [load]
(EE pc:00121D58) TLB Miss, addr=0x30 [load]
(EE pc:00121D5C) TLB Miss, addr=0x34 [load]
(EE pc:00121D60) TLB Miss, addr=0x20 [load]
(EE pc:00121D94) TLB Miss, addr=0x28 [load]
(EE pc:00121DA4) TLB Miss, addr=0x84 [load]
(EE pc:00144E14) TLB Miss, addr=0x5c [load]
(EE pc:00144E1C) TLB Miss, addr=0x5c [store]
(EE pc:00144E6C) TLB Miss, addr=0x10 [store]
(EE pc:00144E70) TLB Miss, addr=0x20 [store]
(EE pc:00144E74) TLB Miss, addr=0x30 [store]
(EE pc:00144E78) TLB Miss, addr=0x40 [store]
(EE pc:00121D44) TLB Miss, addr=0x44 [load]
(EE pc:00121D58) TLB Miss, addr=0x50 [load]
(EE pc:00121D5C) TLB Miss, addr=0x54 [load]
(EE pc:00121D60) TLB Miss, addr=0x40 [load]
(EE pc:00121D94) TLB Miss, addr=0x48 [load]
(EE pc:00121DA4) TLB Miss, addr=0x84 [load]
(EE pc:00144E14) TLB Miss, addr=0x5c [load]
(EE pc:00144E1C) TLB Miss, addr=0x5c [store]
(EE pc:00144E6C) TLB Miss, addr=0x10 [store]
(EE pc:00144E70) TLB Miss, addr=0x20 [store]
(EE pc:00144E74) TLB Miss, addr=0x30 [store]
(EE pc:00144E78) TLB Miss, addr=0x40 [store]
(EE pc:00121D44) TLB Miss, addr=0x64 [load]
(EE pc:00121D58) TLB Miss, addr=0x70 [load]
(EE pc:00121D5C) TLB Miss, addr=0x74 [load]
(EE pc:00121D60) TLB Miss, addr=0x60 [load]
(EE pc:00121D94) TLB Miss, addr=0x68 [load]
(EE pc:00121DA4) TLB Miss, addr=0x84 [load]
(EE pc:00144E14) TLB Miss, addr=0x5c [load]
(EE pc:00144E1C) TLB Miss, addr=0x5c [store]
(EE pc:00144E6C) TLB Miss, addr=0x10 [store]
(EE pc:00144E70) TLB Miss, addr=0x20 [store]
(EE pc:00144E74) TLB Miss, addr=0x30 [store]
(EE pc:00144E78) TLB Miss, addr=0x40 [store]
(EE pc:00121D44) TLB Miss, addr=0x24 [load]
(EE pc:00121D58) TLB Miss, addr=0x30 [load]
(EE pc:00121D5C) TLB Miss, addr=0x34 [load]
(EE pc:00121D60) TLB Miss, addr=0x20 [load]
(EE pc:00121D94) TLB Miss, addr=0x28 [load]
(EE pc:00121DA4) TLB Miss, addr=0x4 [load]
(EE pc:00144E14) TLB Miss, addr=0x5c [load]
(EE pc:00144E1C) TLB Miss, addr=0x5c [store]
(EE pc:00144E6C) TLB Miss, addr=0x10 [store]
(EE pc:00144E70) TLB Miss, addr=0x20 [store]
(EE pc:00144E74) TLB Miss, addr=0x30 [store]
(EE pc:00144E78) TLB Miss, addr=0x40 [store]
(EE pc:00121D44) TLB Miss, addr=0x44 [load]
(EE pc:00121D58) TLB Miss, addr=0x50 [load]
_________________________________________
total space allocated from system = 196,608(byte)
total space in mmapped regions = 0(byte)
total allocated space = 183,928(byte)
total non-inuse space = 12,680(byte)
number of non-inuse chunks = 2
number of mmapped regions = 0
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
max cd time get[6]
max cd time get[8]
back time
max cd time get[9]
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
back time
end end end[0] line time[18733]
TapTransClear
decode moto[01890c80] saki[003c8480]
tim trans in
tim trans out
decode moto[0191f480] saki[003c8480]
int file tim2 round:1 file in
int file tim2 roud file out
decode moto[01920c80] saki[003c8480]
decode moto[01922480] saki[003c8480]
decode moto[01923c80] saki[003c8480]
decode moto[01925480] saki[003c8480]
TapBdSpuTrans Chan[0] ee-adr[3c8480] size[115210]
TapHdIopTrans Chan[0] ee-hd[4dd690] size[2e0]
decode moto[01a4fc80] saki[003c8480]
mem cnt [260]
intg exit!!
_________________________________________
total space allocated from system = 196,608(byte)
total space in mmapped regions = 0(byte)
total allocated space = 181,624(byte)
total non-inuse space = 14,984(byte)
number of non-inuse chunks = 2
number of mmapped regions = 0
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
=== selPlayDisp stg:19 disp:0 ===
TapSetMasterVolume[3fff3fff]
TapSetVolume[3fff3fff]
TapSetEffectMode [0] depth[1fff]
TapSetEffectVolume[3fff3fff]
time job change!!![0]
TapTapVolume id[4] vol[64]
TapTapReq chan[0] id[4] stdat[c00]
_________________________________________
total space allocated from system = 299,008(byte)
total space in mmapped regions = 0(byte)
total allocated space = 295,048(byte)
total non-inuse space = 3,960(byte)
number of non-inuse chunks = 2
number of mmapped regions = 0
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
TapTapVolume id[4] vol[64]
TapTapReq chan[0] id[4] stdat[d00]
TapTapVolume id[4] vol[64]
TapTapReq chan[0] id[4] stdat[d00]


Edit: I just tested this inside a level, and it appears I can restore the game when it hangs when I change EE/IOP back from interpreter, but I cannot do the same with the VUs.

The reason that visual bug appears on the intro reel is because the "colourful noodles" effect is used there, but is missing.

Edit: The texture of the visual bug seems to be an effect normally used on the intro, dimmed. It can be seen using hardware rendering using the skipdraw hack=1000; please note this is not the colourful noodles effect. I'm going to upload it in case it helps any of you guys.

Edit: I had booted up Crazy Taxi (which for some reason the bottom 5% of the image are parts from the previous game played) right after PTR2, and I could swear that I saw a different missing noodle effect that is used when doing "bad" on Stage 6. Might be helpful, might not be. That's the fourth image.

I don't know if any of this helps you guys. I'm sorry I just ended up posting a random mess of information.




Back time, bro.


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Keep safe with MyWOT.

I have everything...
#8
Thank you for your report.
This bug report has now been marked as Pushed and has been posted as an issue in our Github repository HERE

Issue link:
https://github.com/PCSX2/pcsx2/issues/1610
This thread will now be moved in the Pushed bug reports subforum.
#9
Thank you for your report.
This bug report has now been marked as Resolved with a workaround since it has been fixed on our code base.

This thread will now be closed and moved to the resolved bug reports subforum.
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