10-13-2020, 05:08 PM
I hope this is the correct section.
Happens on every render (DirectX11, OpenGL and even Software mode).
Some textures, like pillars or other pieces of the environment, don't show and others disappear depending on the distance from them. This is with the latest (as of yet) dev build (v1.7.0 437) and goes back quite a while. I've tried rolling back a few updates and it always happens, until I decided to go a few months back and found out that in dev build 1.7.0 138 the game rendered correctly, don't know exactly when the change that broke some textures has been implemented, but must have been after this build.
Unrelated - Is there a way to deactivate the PS2 depth of field effect? It looks horrible in 1080p. I've already tried with skipdraw settings, but they mess with the mist rendering. Maybe a patch that disables just the DOF?
Here are my settings:
Emulation settings - everything default, I let the automatic gamefixes take care of everything. Speed hacks are disabled of course.
Graphic settings - GSdx-32 AVX2, OpenGL, mipmapping full, CRC partial, DATE fast, blending high. Everything else is default.
Thanks
Happens on every render (DirectX11, OpenGL and even Software mode).
Some textures, like pillars or other pieces of the environment, don't show and others disappear depending on the distance from them. This is with the latest (as of yet) dev build (v1.7.0 437) and goes back quite a while. I've tried rolling back a few updates and it always happens, until I decided to go a few months back and found out that in dev build 1.7.0 138 the game rendered correctly, don't know exactly when the change that broke some textures has been implemented, but must have been after this build.
Unrelated - Is there a way to deactivate the PS2 depth of field effect? It looks horrible in 1080p. I've already tried with skipdraw settings, but they mess with the mist rendering. Maybe a patch that disables just the DOF?
Here are my settings:
Emulation settings - everything default, I let the automatic gamefixes take care of everything. Speed hacks are disabled of course.
Graphic settings - GSdx-32 AVX2, OpenGL, mipmapping full, CRC partial, DATE fast, blending high. Everything else is default.
Thanks