There's two nasty bugs:
1. When musou gauge is full and your guard is near orange lighting that connects you with him appears, if you use musou attack game freezes.
2. When you low on health and using musou attack(it's called true musou attack then) game freezes. Though not always, sometimes it works just fine.
My emulator version and specs if needed:
Using speedhacks:
EE Cyclerate 3
VU Cycle Stealing 1
INTC Spin detection
Wait Loop Detection
mVU Flag Hack
1. When musou gauge is full and your guard is near orange lighting that connects you with him appears, if you use musou attack game freezes.
Code:
Pagesplit @ 00255FFC : size=1 insts
Pagesplit @ 00246FF0 : size=4 insts
Pagesplit @ 0034AFF0 : size=4 insts
microVU1: Cached Prog = [022] [PC=0018] [List=05] (Cache=0,948%) [0,6mb]
microVU1: Cached Prog = [023] [PC=0260] [List=01] (Cache=0,953%) [0,6mb]
Pagesplit @ 001D7FF0 : size=4 insts
Protected page @ 0x0025e
Protected page @ 0x0025d
Pagesplit @ 0014DFD8 : size=10 insts
Protected page @ 0x0025f
sceGsPutDrawEnv: DMA Ch.2 does not terminate
Manual block @ 80014144 : size = 2 page/offs = 0x00014/0x144 inpgsz = 8 clearcnt = 0
Manual block @ 8001414C : size = 8 page/offs = 0x00014/0x14C inpgsz = 32 clearcnt = 0
Manual block @ 8001416C : size = 4 page/offs = 0x00014/0x16C inpgsz = 16 clearcnt = 0
Manual block @ 8001417C : size = 4 page/offs = 0x00014/0x17C inpgsz = 16 clearcnt = 0
Protected page @ 0x00012
Manual block @ 8001418C : size = 2 page/offs = 0x00014/0x18C inpgsz = 8 clearcnt = 0
Manual block @ 80014194 : size = 3 page/offs = 0x00014/0x194 inpgsz = 12 clearcnt = 0
sceGsSyncPath: DMA Ch.2 does not terminate
<D1_CHCR=30000045:D1_TADR=003a9e00:D1_MADR=0043fe00:D1_QWC=00000000>
<D2_CHCR=00000101:D2_TADR=018a8580:D2_MADR=0039ec20:D2_QWC=00000051>
<VIF1_STAT=00000048:GIF_STAT=10000a00>
sceGsPutDrawEnv: DMA Ch.2 does not terminate
Code:
Protected page @ 0x002b8
Pagesplit @ 001A9FDC : size=9 insts
sceGsPutDrawEnv: DMA Ch.2 does not terminate
Protected page @ 0x00014
Protected page @ 0x00013
Protected page @ 0x0000e
Protected page @ 0x00010
Protected page @ 0x00012
sceGsSyncPath: DMA Ch.2 does not terminate
<D1_CHCR=30000045:D1_TADR=003af0e0:D1_MADR=0043fd30:D1_QWC=00000000>
<D2_CHCR=00000101:D2_TADR=01cede40:D2_MADR=0039ec20:D2_QWC=00000051>
<VIF1_STAT=00000048:GIF_STAT=10000a00>
sceGsPutDrawEnv: DMA Ch.2 does not terminate
My emulator version and specs if needed:
Code:
PCSX2 0.9.9.r4832 - compiled on Jul 30 2011
Savestate version: 0x9a020000
Host Machine Init:
Operating System = Microsoft Windows XP Professional x64 Edition Service Pack 2 (build 3790)
Physical RAM = 4093 MB
CPU name = AMD Athlon(tm) II X4 635 Processor
Vendor/Model = AuthenticAMD (stepping 03)
CPU speed = 2.915 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802009
x86EFlags = efd3fbff
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3
MMX2 .. 3DNOW .. 3DNOW2.. SSE4a
Using speedhacks:
EE Cyclerate 3
VU Cycle Stealing 1
INTC Spin detection
Wait Loop Detection
mVU Flag Hack