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Mipmapping provides a smaller version of a texture to put on a polygon when it's further away as scaling textures introduces "shimmering" and mipmapping essentially eradicates that
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Any progress with this issue?
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Not even the PC version of the game is playable anymore (on modern systems). The graphics quality on pcsx2 is great but the mipmap problem is reaaaaaaaally annoying. In software mode u'll get the same image quality as on the ps2 and a emulation in this way makes no sense for me. At least i'll try sr2 on my ps3 (backwards compatible).
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I'm probably answering my own question here; but I always found it funny that enabling mipmapping in SW mode always decreased FPS.