11-11-2017, 07:34 PM
PCSX2 Version: 1.5.0-dev-2214
CPU options: Default, but tried all clamping modes etc.
Plugin used: GSdx (GCC 7.2.0 AVX2/AVX2) 1.1.0 [libGSdx] OPENGL Hardware
OS: Manjaro KDE
GPU: GTX 680
Game works perfectly in software mode. In hardware mode you get an oversized transparent ghost of the image halfway down the screen. This happens regardless of internal resolution or other settings.
Interestingly this can be resolved on the NTSC-U version of the game by setting "Automatic CRC Level" to Full or Aggressive. Setting this on the NTSC-J version of the game does nothing to resolve the problem though.
CPU options: Default, but tried all clamping modes etc.
Plugin used: GSdx (GCC 7.2.0 AVX2/AVX2) 1.1.0 [libGSdx] OPENGL Hardware
OS: Manjaro KDE
GPU: GTX 680
Game works perfectly in software mode. In hardware mode you get an oversized transparent ghost of the image halfway down the screen. This happens regardless of internal resolution or other settings.
Interestingly this can be resolved on the NTSC-U version of the game by setting "Automatic CRC Level" to Full or Aggressive. Setting this on the NTSC-J version of the game does nothing to resolve the problem though.
i5 7600k, GTX 680, 16GB DDR4 3000
Manjaro [Hakoila] KDE Plasma
Manjaro [Hakoila] KDE Plasma