Resolved-Workaround: Castlevania - LOI (NTSC-U) Bug (and workaround)
#1
[Bug Report] Castlevania Lament of Innocence [NTSC-U]

# PCSX2 version: r4600 (also tested on r5015)
# CPU options: EE Recompiler, IOP Recompiler, VU0 and VU1 Recompiler, MTGS off. Tested with all speedhacks off, with no change in behavior.
# Plugins Tested: Tested on GSDX r5015 DX11 (HW/SW). Did not test on ZeroGS (I must have deleted it during my last plugin folder cleanup...)
# Description: On part of the Ghostly Theatre level, there is a cutscene with two Ogres that will not work correctly, resulting in the game hanging [player control never resumes]. Setting the EE to Interpreter gets around this issue. Does not seem to be plugin related...

*You can get to this area easily; follow the path until the path split, head left (west), and follow the path the rest of the way.

And silly me, I stupidly made a savestate right AFTER this issue, but its easy enough to reach the area in a new game (5+ minutes or so).

EDIT

As I kinda expected, there seem to be a few spots where this occurs; another example is in the room where you fight the doppleganger in the Dark Palace of Waterfalls. Theres probably more I haven't run into yet. So far, setting the EE Engine to Interpreter is enough to get around the issues...

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#2
Any console log messages when the hang occurs? Try checking all sources in the console to catch anything useful for the devs
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#3
I encountered this bug on r5732. What helped was setting EE Clamp on Full.

>Any console log messages when the hang occurs?
No particular console output was provided.
#4
Thank you for your report.
This bug report has now been marked as Resolved with a workaround since it has been fixed on our code base.

This thread will now be closed and moved to the resolved bug reports subforum.




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