[Bug Report] Castlevania Lament of Innocence [NTSC-U]
# PCSX2 version: r4600 (also tested on r5015)
# CPU options: EE Recompiler, IOP Recompiler, VU0 and VU1 Recompiler, MTGS off. Tested with all speedhacks off, with no change in behavior.
# Plugins Tested: Tested on GSDX r5015 DX11 (HW/SW). Did not test on ZeroGS (I must have deleted it during my last plugin folder cleanup...)
# Description: On part of the Ghostly Theatre level, there is a cutscene with two Ogres that will not work correctly, resulting in the game hanging [player control never resumes]. Setting the EE to Interpreter gets around this issue. Does not seem to be plugin related...
*You can get to this area easily; follow the path until the path split, head left (west), and follow the path the rest of the way.
And silly me, I stupidly made a savestate right AFTER this issue, but its easy enough to reach the area in a new game (5+ minutes or so).
EDIT
As I kinda expected, there seem to be a few spots where this occurs; another example is in the room where you fight the doppleganger in the Dark Palace of Waterfalls. Theres probably more I haven't run into yet. So far, setting the EE Engine to Interpreter is enough to get around the issues...
# PCSX2 version: r4600 (also tested on r5015)
# CPU options: EE Recompiler, IOP Recompiler, VU0 and VU1 Recompiler, MTGS off. Tested with all speedhacks off, with no change in behavior.
# Plugins Tested: Tested on GSDX r5015 DX11 (HW/SW). Did not test on ZeroGS (I must have deleted it during my last plugin folder cleanup...)
# Description: On part of the Ghostly Theatre level, there is a cutscene with two Ogres that will not work correctly, resulting in the game hanging [player control never resumes]. Setting the EE to Interpreter gets around this issue. Does not seem to be plugin related...
*You can get to this area easily; follow the path until the path split, head left (west), and follow the path the rest of the way.
And silly me, I stupidly made a savestate right AFTER this issue, but its easy enough to reach the area in a new game (5+ minutes or so).
EDIT
As I kinda expected, there seem to be a few spots where this occurs; another example is in the room where you fight the doppleganger in the Dark Palace of Waterfalls. Theres probably more I haven't run into yet. So far, setting the EE Engine to Interpreter is enough to get around the issues...