11-10-2023, 06:00 AM
I'm running the net.pcsx2.PCSX2 flatpak from flathub (I realize this is not built by the PCSX2 team), just now updated to PCSX2 Nightly - v1.7.5198. I've been playing Tony Hawk Underground 2 without any crashes for many weeks, but today after dismissing the short intro videos to get to the Loading progress screen, it's crashing (before it displays "checking memory card") with:
...
[ 68.4102] Compiling new vertex shader with selector 0x33
[ 68.4102] Compiling new pixel shader with selector 0x000450000
[ 68.4158] Compiling new vertex shader with selector 0x3
[ 68.4158] Compiling new pixel shader with selector 0x1000450000
*************** Unhandled SIGSEGV at 0x5566c76f2eb9 ***************
0x005566c7d085b6 CrashSignalHandler [/run/build/pcsx2/common/CrashHandler.cpp:358]
0x005566c7d26619 CallExistingSignalHandler [/run/build/pcsx2/common/Linux/LnxHostSys.cpp:68]
0x005566c7d26619 SysPageFaultSignalFilter [/run/build/pcsx2/common/Linux/LnxHostSys.cpp:126]
0x007fd191e51e7f
0x005566c76f2eb9 LookupTarget [/run/build/pcsx2/pcsx2/GS/Renderers/HW/GSTextureCache.cpp:1923]
0x005566c76d834c Draw [/run/build/pcsx2/pcsx2/GS/Renderers/HW/GSRendererHW.cpp:2322]
0x005566c7659407 FlushPrim [/run/build/pcsx2/pcsx2/GS/GSState.cpp:1675]
0x005566c76547a9 Flush [/run/build/pcsx2/pcsx2/GS/GSState.cpp:1484]
0x005566c76b4ece CheckFlushes [/run/build/pcsx2/pcsx2/GS/GSState.cpp:537]
0x005566c76b4ece GIFPackedRegHandlerXYZ2<6U, 0U, false, false> [/run/build/pcsx2/pcsx2/GS/GSState.cpp:620]
0x005566c7660cf7 Transfer<3> [/run/build/pcsx2/pcsx2/GS/GSState.cpp:2348]
0x005566c740c715 GSgifTransfer [/run/build/pcsx2/pcsx2/GS/GS.cpp:395]
0x005566c740c715 MainLoop [/run/build/pcsx2/pcsx2/MTGS.cpp:455]
0x005566c740c715 ThreadEntryPoint [/run/build/pcsx2/pcsx2/MTGS.cpp:191]
0x005566c7d270fd operator() [/usr/lib/gcc/x86_64-unknown-linux-gnu/13.2.0/../../../../include/c++/13.2.0/bits/std_function.h:5
91]
0x005566c7d270fd ThreadProc [/run/build/pcsx2/common/Linux/LnxThreads.cpp:249]
0x007fd191ea1e38
0x007fd191f298c3
0xffffffffffffffff
*******************************************************************
exit 134
I don't know if the SysPageFaultSignalFilter call is expected or abnormal
I just retried and got an identical crash backtrace apart from the middle bits of the hex addresses.
I downgraded (yet another great feature of flatpak!) to yesterday's build, version v1.7.5195 , and no crash!
Thanks for a great emulator.
...
[ 68.4102] Compiling new vertex shader with selector 0x33
[ 68.4102] Compiling new pixel shader with selector 0x000450000
[ 68.4158] Compiling new vertex shader with selector 0x3
[ 68.4158] Compiling new pixel shader with selector 0x1000450000
*************** Unhandled SIGSEGV at 0x5566c76f2eb9 ***************
0x005566c7d085b6 CrashSignalHandler [/run/build/pcsx2/common/CrashHandler.cpp:358]
0x005566c7d26619 CallExistingSignalHandler [/run/build/pcsx2/common/Linux/LnxHostSys.cpp:68]
0x005566c7d26619 SysPageFaultSignalFilter [/run/build/pcsx2/common/Linux/LnxHostSys.cpp:126]
0x007fd191e51e7f
0x005566c76f2eb9 LookupTarget [/run/build/pcsx2/pcsx2/GS/Renderers/HW/GSTextureCache.cpp:1923]
0x005566c76d834c Draw [/run/build/pcsx2/pcsx2/GS/Renderers/HW/GSRendererHW.cpp:2322]
0x005566c7659407 FlushPrim [/run/build/pcsx2/pcsx2/GS/GSState.cpp:1675]
0x005566c76547a9 Flush [/run/build/pcsx2/pcsx2/GS/GSState.cpp:1484]
0x005566c76b4ece CheckFlushes [/run/build/pcsx2/pcsx2/GS/GSState.cpp:537]
0x005566c76b4ece GIFPackedRegHandlerXYZ2<6U, 0U, false, false> [/run/build/pcsx2/pcsx2/GS/GSState.cpp:620]
0x005566c7660cf7 Transfer<3> [/run/build/pcsx2/pcsx2/GS/GSState.cpp:2348]
0x005566c740c715 GSgifTransfer [/run/build/pcsx2/pcsx2/GS/GS.cpp:395]
0x005566c740c715 MainLoop [/run/build/pcsx2/pcsx2/MTGS.cpp:455]
0x005566c740c715 ThreadEntryPoint [/run/build/pcsx2/pcsx2/MTGS.cpp:191]
0x005566c7d270fd operator() [/usr/lib/gcc/x86_64-unknown-linux-gnu/13.2.0/../../../../include/c++/13.2.0/bits/std_function.h:5
91]
0x005566c7d270fd ThreadProc [/run/build/pcsx2/common/Linux/LnxThreads.cpp:249]
0x007fd191ea1e38
0x007fd191f298c3
0xffffffffffffffff
*******************************************************************
exit 134
I don't know if the SysPageFaultSignalFilter call is expected or abnormal
I just retried and got an identical crash backtrace apart from the middle bits of the hex addresses.
I downgraded (yet another great feature of flatpak!) to yesterday's build, version v1.7.5195 , and no crash!
Thanks for a great emulator.