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Rogue Galaxy only characters visible
#1
Hi, in Rogue Galaxy only characters are visible. Nothing seems to change the fact.

Would anyone have any suggestions?

Thanks.
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#2
In order to help you further with your problem, please make sure the following are all provided.
  • Your hardware specs - CPU, Graphics Card, Memory, Operating System.
  • The version of PCSX2 you are using.
  • Any non default settings you are using.
  • What games you are trying to play and if you are playing them from ISO or DVD.

Thank You.
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PCSX2 General Troubleshooting FAQ
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#3
Okie thanks.

Intel i7 - 4770k @4.2ghz oc'd, Nvidia Geforce gtx 770 1gb, 16GB Ram, 120gb ssd, 1 TB HDD, Windows 8.1

PCSX2 1.2.1

Well Ive been playing final fantasy x very nicely with 6x native, skipdraw 1, ee/clamping: negative/full, vu0/clamping: negative/extra

Though for Rogue Galaxy Ive put these back to default, tried software mode etc to no luck.

Im playing them on iso. Got ico to work fine as well. All have widescreen hacks in the hw folder which i have tried taking away for rogue legacy but no change

Any more info needed, i got provide.

Thanks, and heres a screencap: [Image: uannFB.jpg]

[Image: yndsdE.jpg]
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#4
Weird, I had no problem with it when I tried it. You did disable HW hacks and put skipdaw back at 0 right? And put all the clamping rounding modes back?
[Image: vwah44]
Gaming: Intel i7 3770k @ 4.2Ghz | R9 290 | 16GB RAM | 480GB(240GB+240GB RAID0) SSD | 3 TB HDD | 1 TB HDD | 500GB HDD
Server: AMD FX 6300 @ 4.4Ghz | GTX 670 | 16GB RAM | 240GB SSD | 320GB HDD
PCSX2 General Troubleshooting FAQ
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#5
I just start up the game everything works fine on my end. what video drivers version you using 344.11 here and game looks fine in DX11 x3 AFx8 and gsdx shaders

using

PCSX2 1.3.0-20140916112210 - compiled on Sep 16 2014

BTW still freaking hate the random revision number and i find the year/month/day/what these last numbers are as one continue number to be annoying at best. I honsetly dont get how devs can keep track of builds hell the revision numbering show on the automated builds page dont even show what the actual build tells you when you start pcsx2 this whole scheme makes zero sense to me but if they can great, but i wont track down where things gonna wrong with the current scheme.
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#6
I don't see this issue reported in the wiki...maybe your image is bad? Try making a new one.
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Windows 10 Pro x64 | Intel Core i7-4790K @ 4.00 GHz | PowerColor R9 290X 4GB | G.SKILL 16GB (4x4GB) DDR3 1600 RAM | Samsung 850 EVO 250 GB SSD | Seagate ST3000DM001 3TB HDD

CPU Intensive Games
GPU Intensive Games
Games that don't need a strong CPU
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#7
(10-03-2014, 12:53 AM)tsunami2311 Wrote: I just start up the game everything works fine on my end. what video drivers version you using 344.11 here and game looks fine in DX11 x3 AFx8 and gsdx shaders

using

PCSX2 1.3.0-20140916112210 - compiled on Sep 16 2014

BTW still freaking hate the random revision number and i find the year/month/day/what these last numbers are as one continue number to be annoying at best. I honsetly dont get how devs can keep track of builds hell the revision numbering show on the automated builds page dont even show what the actual build tells you when you start pcsx2 this whole scheme makes zero sense to me but if they can great, but i wont track down where things gonna wrong with the current scheme.

Sometimes we use the 3 digit number to keep track:

http://buildbot.orphis.net/pcsx2/

e.g.v1.2.1-598-gfd7b692

Build 598.

That's how I do it anyway.
[Image: vwah44]
Gaming: Intel i7 3770k @ 4.2Ghz | R9 290 | 16GB RAM | 480GB(240GB+240GB RAID0) SSD | 3 TB HDD | 1 TB HDD | 500GB HDD
Server: AMD FX 6300 @ 4.4Ghz | GTX 670 | 16GB RAM | 240GB SSD | 320GB HDD
PCSX2 General Troubleshooting FAQ
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#8
(10-03-2014, 01:15 AM)Blyss Sarania Wrote: Sometimes we use the 3 digit number to keep track:

http://buildbot.orphis.net/pcsx2/

e.g.v1.2.1-598-gfd7b692

Build 598.

That's how I do it anyway.

You do realize what is shown onthe build page numbers and downloads zips number are NOT what are show when you start PCSX2 right?

Which to the end user equals out to them have to GO download whole bunch build to find out which one they actual have? Likes said if they can fiqure keep track of it but im asked to track down where things go wrong i will laugh and pretty much tell what ever build i using pcsx2 says in the log and tell them to fiqure it out.
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#9
No, there is a way to correlate them. It's just not as obvious as SVN.

And anyway, you are complaining to the wrong person. It's not like I have control over it.
[Image: vwah44]
Gaming: Intel i7 3770k @ 4.2Ghz | R9 290 | 16GB RAM | 480GB(240GB+240GB RAID0) SSD | 3 TB HDD | 1 TB HDD | 500GB HDD
Server: AMD FX 6300 @ 4.4Ghz | GTX 670 | 16GB RAM | 240GB SSD | 320GB HDD
PCSX2 General Troubleshooting FAQ
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#10
(10-03-2014, 01:31 AM)tsunami2311 Wrote: You do realize what is shown onthe build page numbers and downloads zips number are NOT what are show when you start PCSX2 right?

Which to the end user equals out to them have to GO download whole bunch build to find out which one they actual have? Likes said if they can fiqure keep track of it but im asked to track down where things go wrong i will laugh and pretty much tell what ever build i using pcsx2 says in the log and tell them to fiqure it out.

#1 the .7z files are not even 4MB big, you can download them in seconds.
#2 if the end user didn't purposely change the name of the folder after uncompressing, the 3-digit number is part of the folder's name.
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Windows 10 Pro x64 | Intel Core i7-4790K @ 4.00 GHz | PowerColor R9 290X 4GB | G.SKILL 16GB (4x4GB) DDR3 1600 RAM | Samsung 850 EVO 250 GB SSD | Seagate ST3000DM001 3TB HDD

CPU Intensive Games
GPU Intensive Games
Games that don't need a strong CPU
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