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I've been playing some games that aren't particularly demanding like Virtua Racing and Galaxy Force II, but have noticed dropped frames during gameplay. When I go to window mode and play while watching the status bar, it shows the games are running at 100% speed at 60fps (or very, very close to it), but I can still see the drops. It doesn't matter what settings (hacks on/off, native or upscaled, aa on/off) or plugins (gsdx11, opengl, gsdx9) I use, it makes no difference.
My system specs:
Windows 8.1
Intel Core i7-4790
GTX-970 FTW+
16GB RAM
Anyone have any ideas?
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Location: Puerto Rico (it translate to Wealthy Port/Dock....I know)
What is the PCSX2 Build You are runnin?
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Can you please state where you read those games aren't demanding ?
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07-23-2016, 07:43 AM
(This post was last modified: 07-23-2016, 07:47 AM by RedTail.)
One imagines ports of a sprite-based superscaler from 1988 and an untextured polygonal racer from 1992 wouldn't be too demanding for hardware released a decade later. If I'm incorrect in this assumption, then my apologies.
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(07-23-2016, 07:43 AM)RedTail Wrote: One imagines ports of a sprite-based superscaler from 1988 and an untextured polygonal racer from 1992 wouldn't be too demanding for hardware released a decade later. If I'm incorrect in this assumption, then my apologies.
Your statement is true as long as it's a port.
If it's emulation....
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Did you use any non-default values on the EE Cycle rate (or) VU Cycle Stealing slider ? They're known to cause issues like that.
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then it entirely depends of how it has been ported too.
many ports are unfortunately quite demanding because of how they hardcoded some functions when porting the games (PS generations can be more demanding than FFX for instance)
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