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Running slowly
#1
My Notebook is a Core i3 with 4GB RAM, but my Video Card is a Intel® HD Graphics Family with 1.7 GB Video RAM, Hardware T&L, Pixel Shader version 4.1 and Vertex Shader version 4.1.

Tokyo Bus Guide 2 run normally, but Dragon Ball Budoikai Tenkaichi 3 very slowly. It's because my Video Card is Onboard?
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#2
you got it.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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#3
it's the game's thurst-demanding
DBZbt3 is known to be hungry demanding you need a real-beast desktop w/ gddr5 Nvidia or ATi
Main PC1:i5-7600,GTX1660Ti
Main PC2:i5-4670,HD7770
Planning new PC:i5-11600 or i9-11900,GTX1660Ti
PCSX2 Discord server IGN:smartstrike
PCSX2 version uses:Custom compiled buildĀ 1.7.0 64-bit(to be update regularly)
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#4
(07-23-2012, 02:53 AM)tallbender Wrote: DBZbt3 is known to be hungry demanding you need a real-beast desktop w/ gddr5 Nvidia or ATi

No exactly. Tongue

But a decent unit would be a good idea.
Most integrated GPU are not that decent.
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#5
(07-23-2012, 05:22 AM)Rezard Wrote: No exactly. Tongue

But a decent unit would be a good idea.
Most integrated GPU are not that decent.

^How well would a GeForce GT 430 (with a decent rig.) do with DBZbt3?
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#6
is there a way that pcsx2 could go fast using pixel shader 3.0?
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#7
I used to have a i3 2120 & GT 440 desktop and it ran fine at 2x native. Maybe 3x was fine, too. I didn't try 3x because I set up PCSX2 for my friends to play. I don't play that game.
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#8
(07-23-2012, 08:52 AM)Markjay24 Wrote: is there a way that pcsx2 could go fast using pixel shader 3.0?

pcsx2 is more cpu dependant.

the use of pixel Shader 3.0 won't change a single thing until you would want to add some gfx effects like the ones you could do with epsxe (using pete's opengl2 plugin, If I remember well)

In short, the answer is "no"
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
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