Runtime Error!
#1
I think I have captured all the relevant info in the attached image. The only setting I have changed is that I am using waveout for sound.


Attached Files Thumbnail(s)
   
Reply

Sponsored links

#2
Is better i thin you downloaded a other SVN of pcsx2 and try again,brcause maybe you corrupted these.
EDIT-You can restart you computer?you system?
Reply
#3
I just tried with the latest SVN and the same issue occurs.
Reply
#4
Change the audio setting from Waveout to Xuadio 2.

If you still get issues, download all the x64/x86 versions from the links below, uninstall all your C++ versions, and install the latest ones that you downloaded. Also install the 4.5.1 Framework.

http://www.microsoft.com/en-us/download/...x?id=40773 (4.5.1 Framework)
http://www.microsoft.com/en-us/download/...x?id=40784 (2013)
http://www.microsoft.com/en-us/download/...x?id=30679 (2012)
http://www.microsoft.com/en-us/download/...x?id=26999 (2010)
http://www.microsoft.com/en-us/download/...x?id=26368 (2008)
http://www.microsoft.com/en-us/download/...x?id=26347 (2005)

Remember to only download the x64 and x86 versions, not the ARM ones.
Reply
#5
changing the audio does the same but also adds the attached error. which is why I switched to waveOut to start with. I will reinstall all the C++ and try again


Attached Files Thumbnail(s)
   
Reply
#6
Then I'd say you need to update DirectX based on that Xaudio error.
[Image: XTe1j6J.png]
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
Reply
#7
I am on DirectX 11. See attachment. In Windows 8.1 there is no standalone installer as far as what I read. It only gets updated via Windows Update. There is nothing available on Windows Update. Perhaps I am missing something.

Also, I installed both x64 and x86 versions of C++. Should I only do the x64 is I am on a 64bit machine?

If I change the GS plugin to ZeroGS, it works. Is there anything wrong with using it that way?


Attached Files Thumbnail(s)
   
Reply
#8
ZeroGS is openGL, which is another hint that DirectX is your problem.

Yes, the issue it's a very old plugin with low compatibility.

Just as a test, switch back to GSdx and then in the plugin settings set OpenGL hardware. See if it works. If it does, then I guarantee directx is your problem. GSdx OGL is a work in progress too BTW.
[Image: XTe1j6J.png]
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
Reply
#9
(01-19-2014, 10:26 PM)Blyss Sarania Wrote: ZeroGS is openGL, which is another hint that DirectX is your problem.

Yes, the issue it's a very old plugin with low compatibility.

Just as a test, switch back to GSdx and then in the plugin settings set OpenGL hardware. See if it works. If it does, then I guarantee directx is your problem. GSdx OGL is a work in progress too BTW.

That worked, Is it ok to use this way or will there be issues?

How can I fix my DirectX?
Reply
#10
There will be issues. GSdx OGL isn't complete either. I mean you can try it, but don't be surprised if something gets screwy.

I dunno about Windows 8, but try this: http://www.microsoft.com/en-us/download/...aspx?id=35

Xaudio2 was part of DX9, so it might help.
[Image: XTe1j6J.png]
Gaming Rig: Intel i7 6700k @ 4.8Ghz | GTX 1070 TI | 32GB RAM | 960GB(480GB+480GB RAID0) SSD | 2x 1TB HDD
Reply




Users browsing this thread: 2 Guest(s)