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SMT Nocturne + DDS 1 & 2 Glitches
#1
While playing shin megami tensei nocturne and digital devil saga 1 & 2
i get wired white lines around some objects
I used disabe emulation depth to make those lines to disapper but now Some shadows overlap with the character's feet

Pc specs
I7 8700k
Gtx 1060 6 GB
16GB Ram
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#3
(01-04-2019, 02:50 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]

PCSX2 1.5.0-20190103195503 - compiled on Jan  4 2019
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Home (build 17134), 64-bit
Physical RAM     =  16335 MB
CPU name         =  Intel® Core™ i7-8700 CPU @ 3.20GHz
Vendor/Model     =  GenuineIntel (stepping 0A)
CPU speed        =  3.190 ghz (12 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7ffafbff
x86EFlags        =  2c100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA

Reserving memory for recompilers...

Loading plugins from D:\Emulators\PS2 Emulator\BIN\plugins...
Bound   GS: GSdx32-AVX2.dll [GSdx 20190103195503 (MSVC 19.00 AVX2/AVX2) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20190103195503) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20190103195503 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20190103195503 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20190103195503 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20190103195503 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20190103195503 0.5.0]
Plugins loaded successfully.

(GameDB) 9769 games on record (loaded in 98ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\Emulators\PS2 Emulator\Games\Shin Megami Tensei - Nocturne.iso
Image type  = DVD
 * CDVD Disk Open: DVD, Single layer or unknown:
 * * Track 1: Data (Mode 1) (2085072 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1060 6GB/PCIe/SSE2. Vendor: NVIDIA Corporation. Driver: NVIDIA 417.35
Overriding geometry shaders detection
INFO: GL_EXT_texture_filter_anisotropic is available
Override GL_ARB_shader_image_load_store detection (Enabled)
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_direct_state_access is available
INFO: GL_ARB_texture_barrier is available
INFO: GL_ARB_get_texture_sub_image is available

Current Renderer: OpenGL (Hardware renderer)
Available VRAM/RAM:3840MB for textures
McdSlot 0 [File]: D:\Emulators\PS2 Emulator\BIN\memcards\Mcd001.ps2
GSdx Lookup CRC:0
McdSlot 1 [File]: D:\Emulators\PS2 Emulator\BIN\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA     v01.60(07/02/2002)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (4096x10240)

PlayStation 2 ======== Hard reset boot
 ROMGEN=2002-0207, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
 <20020207-164243,ROMconf,PS20160AC20020207.bin:11552>
# Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  7 2002 16:41:20
  CPUID=2e20, BoardID=0, ROMGEN=2002-0207, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_209.11;1) Game CRC = 0xE8FCF8EC, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
    Copyright 1999 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_209.11;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_209.11;1
1 00100000 001f5628 ................................
2 002f5680 0025c4d5 .......................................
Loaded, cdrom0:¥SLUS_209.11;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing EE/FPU roundmode to 0 [N]
Not found Cheats file: D:\Emulators\PS2 Emulator\BIN\cheats\E8FCF8EC.pnach
Overall 0 Cheats loaded
Found Widescreen hacks file: 'E8FCF8EC.pnach'
comment: Widescreen Hack.
Loaded 15 Widescreen hacks from 'E8FCF8EC.pnach' at 'D:\Emulators\PS2 Emulator\BIN\cheats_ws'
Overall 15 Widescreen hacks loaded
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
Found widescreen patches in the cheats_ws folder --> skipping cheats_ws.zip
EE/iR5900-32 Recompiler Reset
Get Reboot Request From EE
GSdx Lookup CRC:E8FCF8ECR
OM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
    Copyright 1999-2002 © Sony Computer Entertainment Inc. 
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15) 
iop heap service (99/11/03)
Stream Buffer 1Bank 32768byte 5banks 163840byte used
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg 
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg 
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg 
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg 
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IRX¥MSIFRPC.IRX;1 args 0 arg 
Multi-thread available sifrpc module...
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥USERIRX¥SDFIOP.IRX;1 args 0 arg 
(UpdateVSyncRate) Mode Changed to SDTV 480p.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
loadmodule: id 30, ret 0
sdfLoadStartModule: cdrom0:¥USERIRX¥SDFIOPFL.IRX;1 args 0
loadmodule: fname cdrom0:¥SOUNDIRX¥LIBSD.IRX;1 args 0 arg 
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODHSYN.IRX;1 args 0 arg 
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODMIDI.IRX;1 args 0 arg 
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODMSIN.IRX;1 args 0 arg 
loadmodule: id 35, ret 0
sdfLoadStartModule: cdrom0:¥USERIRX¥SDFSDMAN.IRX;1 args 0
 sdfSdMan version 0.0
SDF_SND_READ_BUFF_SIZE
sdfAdpcm : Start AdpcmStreamSystem
--------
sceSifAllocIopHeap         :00004000
sceSifQueryMaxFreeMemSize  :000f6b00
sceSifQueryMemSize         :00200000
sceSifQueryTotalFreeMemSize:000f7300
SDF_SND_IOP_SIZE
--------
sceSifAllocIopHeap         :00024e00
sceSifQueryMaxFreeMemSize  :000d1d00
sceSifQueryMemSize         :00200000
sceSifQueryTotalFreeMemSize:000d2500
sdfSndSeqMapInit
--------
sceSifAllocIopHeap         :00004c40
sceSifQueryMaxFreeMemSize  :000cd000
sceSifQueryMemSize         :00200000
sceSifQueryTotalFreeMemSize:000ce500
sizeof(sdfSndMap)
--------
sceSifAllocIopHeap         :000005a0
sceSifQueryMaxFreeMemSize  :000cca00
sceSifQueryMemSize         :00200000
sceSifQueryTotalFreeMemSize:000cdf00
billManager:[/bill/billtmx.LB]
effBTLSys:[/battle/BTLSYS.PAC]
[-1,0x00][*1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00]
shutdown FileMentCalc!!
[-1,0x00][1,0x00][*2,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00]
sdfAdpcm : ADPCM Stream Play
sdfAdpcm : streo
sdfAdpcm : Freq:44.1kHz Length:00589a00h mode:1
sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h)
shutdown movieDraw!!
sdfAdpcm : ADPCM stop
sdfAdpcm : ADPCM End
shutdown movieDraw!!
sdfAdpcm : ADPCM Stream Play
sdfAdpcm : streo
sdfAdpcm : Freq:44.1kHz Length:002e2600h mode:1
sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h)
shutdown movieDraw!!
sdfAdpcm : ADPCM stop
sdfAdpcm : ADPCM End
shutdown titleProc!!
[-1,0x00][1,0x00][2,0x00][*3,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00]
Cfg no change!
Cfg gbl to bak!
shutdown FileMentCalc!!
[-1,0x00][1,0x00][2,0x00][3,0x00][*6,0x00][-1,0x00][-1,0x00][-1,0x00]
Scene constructor!
procedure start <027_start>
OFF 0 0 md_hoji_08 0
OFF 0 0 md_hoji_02 1
OFF 0 0 md_hoji_05 1
OFF 0 0 md_hoji_03 1
OFF 0 0 md_hoji_06 1
OFF 0 0 md_hoji_04 1
OFF 0 0 md_hoji_07 1
shutdown 027_start!!
procedure end <027_start>
shutdown fldTitleMini!!
procedure start <027_01eve_02>
shutdown 027_01eve_02!!
procedure end <027_01eve_02>


1. the 480p patch doesn't cause the problem i checked
2. disable depth emulation solve this problem but than i get glitch shadow
Reply
#4
what do you call "480p patch" ? widescreen patch ?
can you please post screenshots of your issue + screenshot of your gsdx tab ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#5
(01-04-2019, 03:28 PM)jesalvein Wrote: what do you call "480p patch" ? widescreen patch ?
can you please post screenshots of your issue + screenshot of your gsdx tab ?

progrssive scan hack

image 1

https://imgur.com/a/bGRbt9K




image 2

https://imgur.com/a/9NjWWOT
Reply
#6
didn't see your issue...
What if you disable widescreen patch ?
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply
#7
(01-04-2019, 03:46 PM)jesalvein Wrote: didn't see your issue...
What if you disable widescreen patch ?

image 1 

https://imgur.com/a/sVtWuoW

image 2

https://imgur.com/a/z7I8MPG

disable widescreen patch didn't help
Reply
#8
Does the issue happen on native res as well ?
CPU: I3-4160 3.6GHZ
Motherboard: Asrock B85M - DGS
RAM: Hyper X Savage 2x8GB 1.6GHZ cl9
GPU: Asus AMD Radeon R7 360 OC 2GB GDDR5
OS: Windows 7 Ultimate SP1 64bit
Reply
#9
(01-04-2019, 03:58 PM)lightningterror Wrote: Does the issue happen on native res as well ?

No
Reply
#10
OK, it's an upscaling issue, then.
Maybe tinkering with tc offsets could help, but don't expect too much.
CPU : I7 2600K Oc'ed @ 4.2Ghz
Mobo : Intel P67 southbridge
GPU : NVIDIA Geforce GTX 750 Ti
RAM : 6 Go
Reply




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