SOCOM 3 droops to crawl speed
#1
Well every socom game i tried has not the best frame rate but Socom 3 runs fine until you look at the sun.
If you look at the sun the frame rate drops to single digits but the funny thing is that the emulator shows 100% 60fps.
I tried all the speed presets and non of them effect the sun frame rate problem

W10, i5 3570s, HD 6570

Code:
PCSX2 1.5.0-20181130104425 - compiled on Nov 30 2018
Savestate version: 0x9a0d0000

Host Machine Init:
Operating System =  Microsoft Windows 10 Pro (build 17763), 64-bit
Physical RAM     =  4066 MB
CPU name         =  Intel(R) Core(TM) i5-3570S CPU @ 3.10GHz
Vendor/Model     =  GenuineIntel (stepping 09)
CPU speed        =  3.092 ghz (4 logical threads)
x86PType         =  Standard OEM
x86Flags         =  bfebfbff 7fbae3ff
x86EFlags        =  28100000

x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX

Reserving memory for recompilers...

Loading plugins from ilikepie\plugins...
Bound   GS: GSdx32-SSE4.dll [GSdx 20181130104425 (MSVC 19.00 SSE4.1/AVX) 1.1.0]
Bound  PAD: LilyPad.dll [LilyPad (20181130104425) 0.12.1]
Bound SPU2: Spu2-X.dll [SPU2-X 20181130104425 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20181130104425 0.11.0]
Bound  USB: USBnull.dll [USBnull Driver 20181130104425 0.7.0]
Bound   FW: FWnull.dll [FWnull Driver 20181130104425 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20181130104425 0.5.0]
Plugins loaded successfully.

(GameDB) 9768 games on record (loaded in 167ms)
HLE Notice: ELF does not have a path.

Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Current Renderer: Direct3D 11 (Hardware renderer)
GSdx Lookup CRC:0
GSdx Lookup CRC:0
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\privacy\1\SOCOM 3.iso
Image type  = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2052384 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: D:\Emulators\pcsx2\memcards\Mcd001.ps2
McdSlot 1 [File]: D:\Emulators\pcsx2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe  v02.00(14/06/2004)  Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:196Mhz, cpuclk:147Mhz detected)
Frame buffer size set to  512x1280 (1024x2560)

PlayStation 2 ======== Hard reset boot
ROMGEN=2004-0614, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode)
<20040614-100914,ROMconf,PS20200EC20040614.bin:11696>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Feb  6 2003 08:38:48
 CPUID=2e20, BoardID=0, ROMGEN=2004-0614, 32M

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.74;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
found 0 symbols
ELF (cdrom0:\SCUS_974.74;1) Game CRC = 0x75ED4282, EntryPoint = 0x00180008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.74;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC

IOP Realtime Kernel Ver.0.9.1
   Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_974.74;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_974.74;1
0 00100000 000f6580 ................
2 0072e400 00002d80 .
3 00731180 00000200 .
4 00731380 0001b380 ...
Loaded, cdrom0:¥SCUS_974.74;1
start address 0x180008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00180008 about to get recompiled. Load patches first.
Get Reboot Request From EE
GSdx Lookup CRC:75ED4282
GSdx Lookup CRC:75ED4282
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init

IOP Realtime Kernel Ver. 2.2
   Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
loadmodule: fname cdrom0:¥¥RUN¥IRX¥SIO2MAN.IRX;1 args 0 arg
Frame buffer size set to  1024x1280 (2048x2560)
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥¥RUN¥IRX¥CDVDSTM.IRX;1 args 0 arg
loadmodule: id 26, ret 2
loadmodule: fname cdrom0:¥¥RUN¥IRX¥SIO2D.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥¥RUN¥IRX¥DBCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 0
loadmodule: fname cdrom0:¥¥RUN¥IRX¥DS2O_S1.IRX;1 args 0 arg
loadmodule: id 29, ret 0
liberx: ELOADP is not available(err=81070002)
loadmodule: fname cdrom0:¥¥RUN¥IRX¥MC2_D.IRX;1 args 0 arg
loadmodule: id 30, ret 2
Loading patch file(¥RUN¥RAW¥TRIDENT0.ZDB)
(FrameLimiter) Turbo ENABLED.
(UpdateVSyncRate) FPS Limit Changed : 599.40 fps
loadmodule: fname cdrom0:¥RUN¥IRX¥USB¥USBD.IRX args 43 arg hub=1
USB Driver (Version 1.4.0)
loadmodule: id 32, ret 2
loadmodule: fname cdrom0:¥RUN¥IRX¥USB¥USBKB.IRX args 0 arg
USB Keyboard Driver 1.03
Max Keyboards : 2
Debug level : 0
loadmodule: id 33, ret 2
loadmodule: fname cdrom0:¥RUN¥IRX¥DEV9.IRX args 0 arg
dev9: unknown dev9 hardware.
loadmodule: id 34, ret 1
loadmodule: fname cdrom0:¥RUN¥IRX¥LIBSD.IRX args 0 arg
loadmodule: id 35, ret 0
loadmodule: fname cdrom0:¥RUN¥IRX¥SOUND¥989NOMID.IRX args 19 arg stream_priority=18

==========================================================
989snd (c)2000-2003 Sony Computer Entertainment America
by Buzz Burrowes                               v3.1.8
                       (built Apr 25 2005 at 11:28:24)
                                        (pre-release 4)

NO MIDI VERSION! No MIDI, AME, or basic VAG sounds
                 (banks and streams only)

(build with sce library rev 3.0.1)
==========================================================
   Thread Priorities:
                        Sound Tick = 9
                          Main RPC = 58
                       Loading RPC = 59
                         Streaming = 18, 19, 20, 21
==========================================================

loadmodule: id 36, ret 0
loadmodule: fname cdrom0:¥RUN¥IRX¥SOUND¥989DSTRM.IRX args 0 arg
=================================================================
989DSTRM.IRX v1.3
=================================================================
loadmodule: id 37, ret 0
loadmodule: fname cdrom0:¥RUN¥IRX¥USB¥USBPSPCM.IRX args 7 arg -psp=2
loadmodule: id 38, ret 2
loadmodule: fname cdrom0:¥RUN¥IRX¥LGAUD.IRX args 0 arg
lgAud Version 1.10.001, built on Mar 23 2004 at 19:26:01
* thread priority 48
* RPC server with max stream size: 65536 bytes
loadmodule: id 39, ret 2
liblgaud version 1.10.001, built on Mar 23 2004 at 19:26:08
loadmodule: fname cdrom0:¥RUN¥IRX¥HEADSETO.IRX args 13 arg priority=22
Unrecognized command line argument ->
=================================================================
HEADSET Output module v3.3 built with liblgaud 1.08 and SCE 3.0.1
       RingBufferServicePriority = 22
       (change on the command line with "priority=x"
=================================================================
loadmodule: id 40, ret 2
loadmodule: fname cdrom0:¥RUN¥IRX¥MC2_D.IRX args 0 arg
loadmodule: id 41, ret 2
open fail name ¥RUN¥ERX¥GLOBAL.ERX;1
open fail name ¥RUN¥ERX¥27ff46b0.ERX;1
Stream Buffer 1Bank 32768byte 5banks 163840byte used
989snd: Pauseing VAG Stream -> 0x84000004
989snd: Pauseing VAG Stream -> 0x84010004
Stream Buffer 1Bank 32768byte 5banks 163840byte used
989snd: Continueing VAG Stream -> 0x84000004
989snd: Continueing VAG Stream -> 0x84010004
open fail name ¥RUN¥ERX¥a2c191df.ERX;1
989snd: Pauseing VAG Stream -> 0x84000002
Stream Buffer 1Bank 16384byte 5banks 81920byte used
989snd: Continueing VAG Stream -> 0x84000002
(FrameLimiter) Turbo DISABLED.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=10000045:D1_TADR=001212e0:D1_MADR=001212e0:D1_QWC=00000010>
<D2_CHCR=70000045:D2_TADR=00b3d320:D2_MADR=00b3d340:D2_QWC=00000000>
<VIF1_STAT=100000c3:GIF_STAT=00000004>
sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=10000045:D1_TADR=001211d0:D1_MADR=001211d0:D1_QWC=00000010>
<D2_CHCR=70000045:D2_TADR=00b3d320:D2_MADR=00b3d340:D2_QWC=00000000>
<VIF1_STAT=10000043:GIF_STAT=00000004>
sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=10000045:D1_TADR=00118cd0:D1_MADR=00118cd0:D1_QWC=00000010>
<D2_CHCR=70000045:D2_TADR=00b20690:D2_MADR=00b206b0:D2_QWC=00000000>
<VIF1_STAT=100000c3:GIF_STAT=00000004>
sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=10000045:D1_TADR=00111bd0:D1_MADR=00111bd0:D1_QWC=00000010>
<D2_CHCR=70000045:D2_TADR=00b20690:D2_MADR=00b206b0:D2_QWC=00000000>
<VIF1_STAT=100000c3:GIF_STAT=00000004>
sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=10000045:D1_TADR=00110ec0:D1_MADR=00110ec0:D1_QWC=00000010>
<D2_CHCR=70000045:D2_TADR=00b3d320:D2_MADR=00b3d340:D2_QWC=00000000>
<VIF1_STAT=100000c3:GIF_STAT=00000004>
sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=10000045:D1_TADR=00111230:D1_MADR=00111230:D1_QWC=00000010>
<D2_CHCR=70000045:D2_TADR=00b3d320:D2_MADR=00b3d340:D2_QWC=00000000>
<VIF1_STAT=100000c3:GIF_STAT=00000004>
sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=10000045:D1_TADR=001112e0:D1_MADR=001112e0:D1_QWC=00000010>
<D2_CHCR=70000045:D2_TADR=00b3d320:D2_MADR=00b3d340:D2_QWC=00000000>
<VIF1_STAT=100000c3:GIF_STAT=00000004>
sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=10000045:D1_TADR=00111230:D1_MADR=00111230:D1_QWC=00000010>
<D2_CHCR=70000045:D2_TADR=00b3d320:D2_MADR=00b3d340:D2_QWC=00000000>
<VIF1_STAT=100000c3:GIF_STAT=00000004>
sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=10000045:D1_TADR=00111230:D1_MADR=00111230:D1_QWC=00000010>
<D2_CHCR=70000045:D2_TADR=00b3d320:D2_MADR=00b3d340:D2_QWC=00000000>
<VIF1_STAT=100000c3:GIF_STAT=00000004>
sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=10000045:D1_TADR=00111440:D1_MADR=00111440:D1_QWC=00000010>
<D2_CHCR=70000045:D2_TADR=00b3d320:D2_MADR=00b3d340:D2_QWC=00000000>
<VIF1_STAT=100000c3:GIF_STAT=00000004>
sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=10000045:D1_TADR=00111440:D1_MADR=00111440:D1_QWC=00000010>
<D2_CHCR=70000045:D2_TADR=00b3d320:D2_MADR=00b3d340:D2_QWC=00000000>
<VIF1_STAT=100000c3:GIF_STAT=00000004>
sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=10000045:D1_TADR=001112b0:D1_MADR=001112b0:D1_QWC=00000010>
<D2_CHCR=70000045:D2_TADR=00b3d320:D2_MADR=00b3d340:D2_QWC=00000000>
<VIF1_STAT=100000c3:GIF_STAT=00000004>
sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=10000045:D1_TADR=001112a0:D1_MADR=001112a0:D1_QWC=00000010>
<D2_CHCR=70000045:D2_TADR=00b20690:D2_MADR=00b206b0:D2_QWC=00000000>
<VIF1_STAT=10000043:GIF_STAT=00000004>
sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=10000045:D1_TADR=00112d80:D1_MADR=00112d80:D1_QWC=00000010>
<D2_CHCR=70000045:D2_TADR=00b20690:D2_MADR=00b206b0:D2_QWC=00000000>
<VIF1_STAT=100000c3:GIF_STAT=00000004>
sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=10000045:D1_TADR=00112e30:D1_MADR=00112e30:D1_QWC=00000010>
<D2_CHCR=70000045:D2_TADR=00b20690:D2_MADR=00b206b0:D2_QWC=00000000>
<VIF1_STAT=100000c3:GIF_STAT=00000004>
sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=10000045:D1_TADR=00112b70:D1_MADR=00112b70:D1_QWC=00000010>
<D2_CHCR=70000045:D2_TADR=00b20690:D2_MADR=00b206b0:D2_QWC=00000000>
<VIF1_STAT=100000c3:GIF_STAT=00000004>
sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=10000045:D1_TADR=00112c20:D1_MADR=00112c20:D1_QWC=00000010>
<D2_CHCR=70000045:D2_TADR=00b20690:D2_MADR=00b206b0:D2_QWC=00000000>
<VIF1_STAT=100000c3:GIF_STAT=00000004>
sceGsSyncPath: VIF1 does not terminate
<D1_CHCR=10000045:D1_TADR=00112c20:D1_MADR=00112c20:D1_QWC=00000010>
<D2_CHCR=70000045:D2_TADR=00b20690:D2_MADR=00b206b0:D2_QWC=00000000>
<VIF1_STAT=100000c3:GIF_STAT=00000004>
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
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#2
Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]
CPU : AMD Ryzen 7 3800X
Mobo : Asus PRIME B450-PLUS
GPU : NVIDIA GeForce RTX 3070
RAM : 16 Go
Reply
#3
(12-01-2018, 11:25 PM)jesalvein Wrote: Please post the contents of the emulog.txt file after the problem occurs. The file can be found in "My Documents\PCSX2\logs" for the installer version or in "PCSX2\logs" for the portable/binary version.

Please make sure to enclose your emulog in code tags like so (remove the empty space on the closing code tag!):
[code]
Pasted emulog goes here
[ /code]

Added it to the original post
Reply




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