Problem:
CPU: Intel® Pentium® CPU G645 @ 2.90GHz
GPU: Intel® HD Graphics
RAM: 6 GB
OS: Windows 8
PCSX2 V.1.00 using default settings.
Games: Kingdom Hearts Final Mix / Kingdom Hearts Re:Chain of Memories
(Thanks refraction--I should read more.)
I am experiencing hanging in Monstro; the cutscene will not progress when Pinocchio looks into Monstro's throat, and footsteps are heard.
I am also experiencing a similar occurence in Kingdom Hearts Re:Chain of Memories. During the tutorial "battle" when it asks me to move and rotate the camera etc., the game simply won't continue beyond that point.
I am unsure if this problem will persist even if I have savegames or savestates or otherwise, so if anyone can provide me with an inkling of how to fix the game hanging I would be very grateful. (I plan on playing Kingdom Hearts II Final Mix as well, and I don't want to have these sorts of issues with it, though I am doubtful there will be.) I just wanna play these games after a long, stressful day, y'know?
Solution:
CPU: Intel® Pentium® CPU G645 @ 2.90GHz
GPU: Intel® HD Graphics
RAM: 6 GB
OS: Windows 8
PCSX2 V.1.00 using default settings.
Games: Kingdom Hearts Final Mix / Kingdom Hearts Re:Chain of Memories
(Thanks refraction--I should read more.)
I am experiencing hanging in Monstro; the cutscene will not progress when Pinocchio looks into Monstro's throat, and footsteps are heard.
I am also experiencing a similar occurence in Kingdom Hearts Re:Chain of Memories. During the tutorial "battle" when it asks me to move and rotate the camera etc., the game simply won't continue beyond that point.
I am unsure if this problem will persist even if I have savegames or savestates or otherwise, so if anyone can provide me with an inkling of how to fix the game hanging I would be very grateful. (I plan on playing Kingdom Hearts II Final Mix as well, and I don't want to have these sorts of issues with it, though I am doubtful there will be.) I just wanna play these games after a long, stressful day, y'know?
Solution:
(01-12-2013, 09:01 PM)Bositman Wrote: Load from a memory card (not a saved state), set clamping of EE and VU to full and extra+preserve sign and maybe try changing roundmode to nearest too